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OpenGL Fragment Shaders - The Mirror Dimension and Working In It
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When designing art with OpenGL fragment/pixel shaders, it's sometimes useful to create a mirror dimension.
What is it?
It's a dimension where you can have repeat values on your x and y axis.
I go through how to transform your default dimension into a mirror dimension with a simple algorithm and of course
the properties of your new dimension as well.
If you find value in what I do, think about supporting my channel: ❤️
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What is it?
It's a dimension where you can have repeat values on your x and y axis.
I go through how to transform your default dimension into a mirror dimension with a simple algorithm and of course
the properties of your new dimension as well.
If you find value in what I do, think about supporting my channel: ❤️
Bitcoin: 3H4NKKwPdbiE5Gtc3Uk2DiwszqHhrRbmKK
Ethereum: 0x48702412F448a27be03836fb6FE6456603668030
Litecoin: MNJ4uv3GD4r62VpQ8rHX1Pj1ihWCj74hCK
Find me here:
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