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OpenGL Fragment Shaders | GLSL and Our Environment
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Where do we write our code? What does the code look like?
I go through the basics of our GLSL editor in this video.
This series is based off of the free on-line book, "The Book Of Shaders", by Patricio Gonzalez Vivo and Jen Lowe.
If you feel like donating, please donate to those two; a donation link is found on their website linked above.
If you find value in what I do, think about supporting my channel:
Bitcoin: 3H4NKKwPdbiE5Gtc3Uk2DiwszqHhrRbmKK
Ethereum: 0x48702412F448a27be03836fb6FE6456603668030
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Code Used:
#ifdef GL_ES
precision mediump float;
#endif
void main() {
gl_FragColor = vec4(0.0,0.0,0.0,0.0);
}
I go through the basics of our GLSL editor in this video.
This series is based off of the free on-line book, "The Book Of Shaders", by Patricio Gonzalez Vivo and Jen Lowe.
If you feel like donating, please donate to those two; a donation link is found on their website linked above.
If you find value in what I do, think about supporting my channel:
Bitcoin: 3H4NKKwPdbiE5Gtc3Uk2DiwszqHhrRbmKK
Ethereum: 0x48702412F448a27be03836fb6FE6456603668030
Litecoin: MNJ4uv3GD4r62VpQ8rHX1Pj1ihWCj74hCK
Find me here:
Code Used:
#ifdef GL_ES
precision mediump float;
#endif
void main() {
gl_FragColor = vec4(0.0,0.0,0.0,0.0);
}
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