LWJGL Terrain in java

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I'm really proud of this terrain I made using LWJGL and java. It works by generating a grid of points and changing the heights of those points with perlin noise. I also give each vertex a texture coordinate depending on the vertex's position. The real monster of this project was the element generation system, but luckily I was able to solve that by using similar indices of that of a square for each square formations the vertices made.

--EDIT--
I unfortunately lost the source code to the project, and so I can't provide it to anyone. If anyone wants to make something similar to this however, you can leave a comment and I might be able to help you.
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I lost the source code to the project, check the description

rolpon