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OpenGL 3D Terrain/Open World Engine | v2.0 Java Lwjgl
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This is the OpenGL Terrain Renderer 2.0!
I did a lot of performance optimizations compared to v1.1. It now runs smoother with more terrain assets. There are still a lot of options to improve the performance.
Used system for rendering:
Intel Skylake i5-6500, Geforce GTX 1060 6GB, 16 GB DDR4
Rendering Techniques:
- Terrain Quadtree algorithm
- 256x256 FFT Water
- Hardware Tessellation
- Terrain height displacement precomputed by 7 FFT's with Compute Shaders
- Motion Blur, Depth of Field Blur and Bloom Effect with Compute Shaders
- Instanced Rendering
- Parallel Split Shadow Mapping
I did a lot of performance optimizations compared to v1.1. It now runs smoother with more terrain assets. There are still a lot of options to improve the performance.
Used system for rendering:
Intel Skylake i5-6500, Geforce GTX 1060 6GB, 16 GB DDR4
Rendering Techniques:
- Terrain Quadtree algorithm
- 256x256 FFT Water
- Hardware Tessellation
- Terrain height displacement precomputed by 7 FFT's with Compute Shaders
- Motion Blur, Depth of Field Blur and Bloom Effect with Compute Shaders
- Instanced Rendering
- Parallel Split Shadow Mapping
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