#2.2 Creating a Game Engine in Java and OpenGL - Terrain Quadtree

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This is the second part of the second episode of the OpenGL Game Engine Programming Series with LWJGL 3.
This video demonstrates the implementation of morphing function in the Terrain Quadtree.

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Good job in this series.... Next tutorials please!!! =)

viniciusmachado
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how do you go about making an editor for the engine?
like the unity editor? never got my head around that

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