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OpenGL 3D Terrain/Open World Engine | v1.1 Java Lwjgl
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Version 1.1 of my OpenGL Terrain Renderer. Due to my Master of Science Thesis I will start a new project, a Vulkan API/C++ Rendering Engine.
Implementations in this demo:
- CDLOD Terrain System
- Tessellation/Geometry Shaders
- Post Processing Effects with Compute Shaders (Bloom/Dof Blur/Motion Blur)
- HDR Lighting
- 256x256 FFT Water
- (Geometry) Instanced Rendering
- Parallel Split Shadow Mapping
- 8x MSAA
- Alpha to Coverage
Implementations in this demo:
- CDLOD Terrain System
- Tessellation/Geometry Shaders
- Post Processing Effects with Compute Shaders (Bloom/Dof Blur/Motion Blur)
- HDR Lighting
- 256x256 FFT Water
- (Geometry) Instanced Rendering
- Parallel Split Shadow Mapping
- 8x MSAA
- Alpha to Coverage
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