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Java OpenGL engine and terrain demonstration
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As a hobby I'm building simple computer games and thought it would be fun to use Java OpenGL (JOGL) as library. This is one of the most basic forms to develop games, which is quite a learning experience.
The final goal is to produce a sort of (free to play) survival game where the player has to defend an object, while waves of enemies are spawning. It will be combined with a little Serrious Sam style madness because it is awesome!
The engine contains:
- Terrain generator
- Day/night cycle
- Performance optimizations like culling, mipmapping and disabling objects that are out of the view range
To do:
- Add decoration to the level like tree's, grass and etc
- Add game components like enemies, AI and etc
- More optimizations
If the game is done, it will be free to play.
The 500 to 600 fps is reached with the following system specs:
Intel I7 3610QM
nVidia GeForce 650 mobile
6GB DDR 3 running at 1333MHz
256GB OCZ Vertex 4 ssd
The final goal is to produce a sort of (free to play) survival game where the player has to defend an object, while waves of enemies are spawning. It will be combined with a little Serrious Sam style madness because it is awesome!
The engine contains:
- Terrain generator
- Day/night cycle
- Performance optimizations like culling, mipmapping and disabling objects that are out of the view range
To do:
- Add decoration to the level like tree's, grass and etc
- Add game components like enemies, AI and etc
- More optimizations
If the game is done, it will be free to play.
The 500 to 600 fps is reached with the following system specs:
Intel I7 3610QM
nVidia GeForce 650 mobile
6GB DDR 3 running at 1333MHz
256GB OCZ Vertex 4 ssd
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