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Getting Started With Procedural Content Generation with Wave Function Collapse - Unity

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Barely getting started with the basics of procedural content generation using wave function collapse. I am excited about this project and will keep adding small enhancements in-between other projects so stay tuned!
It took a while to even understand how unity deals with vertex positions and how it could be used. I am not sure if a generic WFC algorithm can be made but if one understands the algorithm, I think it can be used in a pipeline to procedurally generate content, at least some content for a game.
Took me a while this one. This is extremely inefficient at this point. Share your feedback/suggestions on optimization and ways to improve the approach I am taking here!!
Much better explanation of the Wave Function Collapse Algorithm -
Procedurally generated city - Marian
It took a while to even understand how unity deals with vertex positions and how it could be used. I am not sure if a generic WFC algorithm can be made but if one understands the algorithm, I think it can be used in a pipeline to procedurally generate content, at least some content for a game.
Took me a while this one. This is extremely inefficient at this point. Share your feedback/suggestions on optimization and ways to improve the approach I am taking here!!
Much better explanation of the Wave Function Collapse Algorithm -
Procedurally generated city - Marian
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