Procedural Content Generation UE 5.2 - In-Depth Overview & Building Forest Environment PART 1

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NEW Intermediate PCG series here:
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In this tutorial I will show you useful techniques of the Unreal Engine 5.2 Procedural Content Generation framework for the creation of dynamic environments. We will learn how to use all of the basic nodes and create various PCG graphs exploring concepts like density filtering, difference & exclusion, density based on slope, spline sampling, exclusion of water bodies, point grids, mesh sampling and subgraphs.

If you like this content and wanna support me on this journey of creating more useful UE tutorials and tools, please consider buying me a coffee:

0:00 Intro & Overview
0:30 Setup the PCG framework
2:26 Surface Sampler
4:40 Debugging PCG Graphs
6:18 Density Filtering
7:24 Static Mesh Spawner
10:40 Bounds & Self Pruning
12:44 Difference & Exclusion of Scene Actors
20:56 Slope Filtering
22:29 Spline Sampling Open Spline
26:11 Spline Sampling Area
28:07 Spline Sampling River
35:06 Spline Sampling Lake
38:09 Point Grids
42:21 Volume Sampling
43:39 Mesh Sampling
48:18 Subgraphs
50:23 Conclusion

Part 2:
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Hey, thanks for your support! If you enjoyed this video please also check out my new intermedia PCG tutorial that I just uploaded. I'll link it in the description!
There you can also download an archive of useful PCG subgraphs and tools that will help you facilitate your PCG development.

exit-simulation
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Incredibly well put together examples and tutorial! - I've been bingeing every PCG example video I can find, and this is easily one of the best. Thanks for taking the time to share this information on here, I look forward to the future parts!

graemepalmer
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btw you have to enable "PCG geometry script interop plugin" to be able to use the "Mesh Sampler" node

brockdish
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Without a doubt this is one of the best examples Ive seen on PCG. Really great tut.

craigd.clarke
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I’ve watched a lot of PCG tutorials and this one did it best. Thank you for neatly laying out the examples and covering what each node does.

arise
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This is SO CLEVER! Just started to use PCG this week, and this makes it pretty simple now! Thanks! :o)

PhilHarland-hzpm
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18:57 not sure what changed between 5.2 to 5.3 & 5.4, but using static mesh actors for difference nodes doesn’t work properly (tested in 5.3 & 5.4) This is evident if placing a translucent material on the exclusion mesh and debugging the points themselves. It only removes points based on the bounds of the mesh, not the interior. Current work around I’ve been using is Blocking Volumes instead with the same Tag method mentioned here. Maybe I’m still doing something wrong? Incredible video you put together! Very informative and helpful for those entering into PCG.

JoshLennen
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Oh just noticed part 2 is online from the comments, my advice to you is to add both of them in one play list and anything related to PCG, this way people will know that there is part 2 and 3 and so on, thanks

modz
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that's exactly what we need, clear up all the theories about pcg in 1 video.

claudioivanferrazzi
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Hello, in version 5.3.2, the nodes do not work as in 5.2, I cannot connect MeshSampling to Subgraph, since I have landscape input, it works, but landscape does not connect to Output, do you know how to solve this problem?

vinichyy
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Super useful and very well structured video! Thanks a lot!

toxicityspb
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Fantastic tutorial, easy and very well explained. Keep up the good work :)

stoneface
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What an incredibly well done concise video. A huge help. Grateful to you for making this

ToysRUsKid_Critter
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i also checked other content creators tutorial for PCG, but yours really stand out on clarity and demonstration!

amerboss
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I finally figured out how to exclude the water body custom thanks to you my dude. it took me ages because i got so frustrated. to all lout there trying to exclude the water body from the PCG in cases where you have the entire map as a PCG and you introduce the UE water body. All you need to do is use Get All Actors node-->Set Actors to All World Actors-->Actor Selection will be By Class instead of all world actors. Then plug that into your Difference node!

gillgonzalez
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Man I can't wait for part 2, thanks a lot for making this incredible tutorial! This subject is still very early

Buubbles
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Excellent tutorial. Learned a lot. Looking forward to the second part!

ScreaminToad
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This seems way better then the other tutorials I have seen on this feature

ef
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I'm loving this tutorial series and learning a ton. Thanks for all your hard work! Looking forward to part 3.

mattgreen
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Recording volume is a bit low, but the content is one of the best about PCG! And I've watched a ton! Straight to the point, well explained, useful scenarios. Keep it up!

OverJumpRally