Why does NOBODY use Unreal Engine for THIS?

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Unreal Engine has a TON of untapped potential to be used as a filmmaking tool. With the capabilities of 3D scanning technology reaching the consumer level at an unprecedented rate and scale, it has never been more viable, useful, and easy to create PHOTOREALISTIC Previs scenes, so you can plan the lighting, composition and staging for your film, before ever setting up a single piece of gear.

Sign up for the NexGen Filmmaker course for a full, in-depth guide to this incredible technology, and how to use it to take your filmmaking skills to the next level!
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I wish there was a course specifically on Previs and all the shortcuts you could potentially use.

chrisabruce
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This technique would also work really well with models from Google Earth. Google made it possible a couple years ago to download models from Google Earth and there’s a plug-in for blender that makes the process relatively easy.
Photos scanning would still be better for or intricate environments, but it might be helpful if you’re trying to block out a large outdoor scene.

ThatGuy_
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Oh this isn't something nobody uses. I used Unreal working on Dr Strange, Godzilla, Halo, etc. Photogrammetry or Textured Lidar is what we always use. BUT, yes everyone should jump into unreal with a photogrammetry model to get the hang of stuff

Silpheedx
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Don’t listen to the negative comments. This is exactly the info I’ve been looking for on this topic. Way too many sub par YouTube tutorials on how to practically use nerfs and lidar. Thank you for this

TomJFlynn
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Nice video, Sam. The way we make movies has changed so much in the last few years, and it continues to evolve at a rapid pace! Old dogs like me can easily be left behind if we don't continue to learn and adapt our workflows to suit modern production processes. I haven't quite got around to using Gaussian Splatting as yet, so the 3D scanning sections will be interesting to see for me.

GlitchVFX
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I get that you need a clickbaity title to get people engaged, but tons of people have been doing this and talking about these exact advantages for YEARS. Widely used, not new, and there are tons of courses and learning materials available out there

vitruvianApe
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Agree 100% that more studios should be using UE for previz. It's practically a previz dream-machine!
I've tried to get Unreal to be used as a previz tool at big feature animation studios, to some success. The issue is they have an established pipeline and proprietary toolkit. UE is very fussy for others to conform to its workflow, and having to train artists to use it. Essentially it's like rebuilding a house from the roof down just to get UE to fit in. Culturally, veteran artists don't want to change either, or have one more radically different software package to learn. Technical Directors don't want another headache of new software tools to write and new pipelines to author.
However smaller to mid-scale studios are more nimble to adapt to an UE previz pipeline, many are rightly taking up UE because it saves them so much on budgeting with time and grants such high quality.

brenolad
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Lumpens is a Korean artist/studio who uses UE for previs on music videos but yeah other than him I don't see many people using it like this yet

LOBOTOMYtv
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When UE5 first came out I thought the best use for it would be Previs and planning of shots which would be shot on Cinema Cameras later. Exactly what you are saying here. If for example you had an expensive actor like Tom Cruise inside an F35 Jet, you could easily plan out all the shots in Unreal with lighting, lens type and animation, and then shoot it with real actors and real planes later. With the unreal shots, the producer would be able to budget out the shots using the Unreal Shots (which are inexpensive) to estimate the shooting costs. Also you could have certain re-usable filming "sets" or key locations like NY, London, Dubai, Tokyo, Mountains, Desert, Ice Snow Mountains etc, and then plan a few shots in a cinema quality virtual production "set" that matches a real world location. Then you could plan the framing of shots and explore cool angles and storytelling in the scene without even being there, and then shoot in the real location later with real cameras. So the final product could be a totally real location, real actors and real vehicles but completely designed and with cinematography designed in Unreal Engine exactly matching the final output.

liamwhitehouse
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Love this - so much potential! Course purchased, looking forward to it!

mrjvc
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Great video Sam. I look forward to checking out the course

JoshuaMKerr
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Shout out to Matt Workman for being on to this well before the Manaloarian etc.

robertdouble
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your videos always brighten my day! ☀️

MaximilliaRay
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Hello, When ever I start a new project with raytracing on. The application just crashes. With out raytracing turned on, the software works. I have a RTX4080 super. I updated the bios and the drivers still the software crashes. Can you please help me, I am starting my freelance journey and want to learn Unreal.

dhawalpatel
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I bought your course... But I can't access it.

sameerxanand
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hmm, I always had a feeling I could use Unreal Engine to plan out my shots in advance

talkandedit
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What are you talking about? Mixing lidars and photogrammetry, remesh them and use them for CGI even with realtime engines is a industry standard since almost 8-10 years...

submergedlab
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How long is the course? I made a lot of photogrammetry courses and used a lot for vr stuff inside unreal…I finished all your other courses! They amazing!

WeareVRMUSIC
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How to use Lightfoge 5.4 Editor Layout Folder?

joestar._.a
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I was looking for exactly this. Thanks for Putting a course together

smepable