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Soulslike 3D Controller and Camera in Godot 4 | Part II: Target Locking
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This video focuses on creating a camera for 3D controller in Godot 4. The goal is to create behaviour as similar as possible to the one used in the dark souls series. I will cover target locking, dynamic length following camera and circular orbiting around the target and camera.
00:00 Introduction
00:37 Big Refactoring and state machine migration
02:24 Targeting overview
03:21 Target Selection
04:35 TargetableAspect node
05:24 Circular movement correction
05:58 Locked camera update code
06:47 Target droping and final clearing
07:15 Pipelines of further modifications
00:00 Introduction
00:37 Big Refactoring and state machine migration
02:24 Targeting overview
03:21 Target Selection
04:35 TargetableAspect node
05:24 Circular movement correction
05:58 Locked camera update code
06:47 Target droping and final clearing
07:15 Pipelines of further modifications
Soulslike 3D Controller and Camera in Godot 4 | Part I
Soulslike 3D Controller and Camera in Godot 4 | Part II: Target Locking
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