Soulslike 3D Controller and Camera in Godot 4 | Part II: Target Locking

preview_player
Показать описание
This video focuses on creating a camera for 3D controller in Godot 4. The goal is to create behaviour as similar as possible to the one used in the dark souls series. I will cover target locking, dynamic length following camera and circular orbiting around the target and camera.

00:00 Introduction
00:37 Big Refactoring and state machine migration
02:24 Targeting overview
03:21 Target Selection
04:35 TargetableAspect node
05:24 Circular movement correction
05:58 Locked camera update code
06:47 Target droping and final clearing
07:15 Pipelines of further modifications
Рекомендации по теме
Комментарии
Автор

Wow this camera tutorial goes really in depth! Good job! I know you said you don't like to upload tutorial projects, but would you consider it one day? Because most of the screenshots are cropped in a way that doesn't show the file name or the node names in the scenes making it hard to follow the logic sometimes.
If it was intentional then don't worry, I'll keep trying until I figure it out :)
Anyway, keep posting videos please! Maybe a cool one could be on how to have the camera detect when you go near walls/obstacles so it can move closer to the player

alexdepieri