Godot 4 Third Person Controller #1 - Movement, Camera, Animation

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This is the first part of my Godot 4 Third Person Controller series. In this video I've covered three main topics of a third person controller system: movement, camera controls, and basic animations.

Timestamps:
0:00 Intro
0:21 Project Overview
1:04 Environment
1:21 Import 3D Character From Blender to Godot
1:55 Third Person Camera
3:30 3D Camera Collision
4:40 Using Resource to Create States
5:40 Player Inputs
6:41 Movement Controller
8:30 Change Camera FOV with Movement
9:06 Third Person Animation Controller
10:30 Outro
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WHEN THE WORLD NEEDED HIM THE MOST HE CAME BACK

bobbynooby
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Hell yeah! I've been using your godot 3 third person controller as a reference a lot, awesome to see you upgrading it to 4!

romanperryaudio
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Just got into Godot and I'm following the your 3.5 third person controller. Good to see an updated one. Looking forward to the series

RandomRedPhantom
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You're back man! So glad to see a new updated series from you! :)

aomadeira
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This is amazing, loved your third person controller for godot 3!!! Right now i'm redoing my character meshes, rig and animations, my next step would be to try to migrate your controller but you came back with this gift. Thanks you a lot!!

MatiasPronzati
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He has returned! Good to see you back on the Godot scene bro. Excellent tutorial as always

Xero_Wolf
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Finally! Been waiting for Godot 4 after using the Godot 3 videos! Keep up the great work!

Glubbydafish
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Finally, Third Person Controller for Godot 4 Tutorial is here. Keep it up!

NeonfireStudio
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thank you, very nice to have you back

pascalcasier
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Great!
Ive been wanting you to do this one!

TheRealKaiProton
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Welcome back, i liked your math explanation

vikramthewrench
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whoa, your comeback wasnt in my 2024 bingo card honestly

lhagun
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So Cool, I see that you have done a big redesign for how you script the Third Person Controller.

Now it is way betteeeer!

YwmaaGamesStudio
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best godot tutorial for this hands down. u the best johnny and deserve recognition. but please, consider slowing down the pace of the tutorial. i found myself pausing every 2-4 seconds to understand and copy your methods. love!!

rei-fzqw
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You sir are a gentlemen and a scholar! thank you for doing this. It helped simplify our movement code so much!

dee_ooo
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Dude you are a lifesaver Im porting my game from unity to godot and was looking at 3rd person tutorials and they all sucked
this one does it very similarly to how I had it set up in unity plus it clarified a bunch of systems to me so I could easily tweak it thank

Tetime
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He came back when we needed him the most

hotspotmar
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PLEASE keep going, I have been looking for a tutorial that actually uses components so I can understand them better, I am debating using this action/attribute system addon that just uses tags to allow or disallow actions so you can even create something like a skill tree by just adding and removing tags from an object.

srspanksalot
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the quality of production and teaching is insane, and it's all for free. thank you sm for all the time you took to put these out! cheers

ThatDudeNamedMichael
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Thank you soo much for the tutorial!! I have a slight issue though, why is my pitch is not moving ? i have debugged the pitch values by printing it out whenever i move my mouse up n down. The pitch surely is increasing in values, but its not physically moving in godot when running it. any idea on how to fix it?

potato