UPDATED BEST ENDGAME SHRAPNEL GUIDE! - GOLD SCAR BUILD! - NOOB TO PRO #23 - Once Human

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00:00 - 1:11 - Intro
1:12 - 2:22 - Weapon Explained
2:23- 4:22 - 3 Helmets Explained
4:23 - 7:36 - Important Cradle Perks
7:37 - 8:22 - Scar - Mod
8:23 - 8:34 - Crossbow Mod
8:35 - 9:47 - Helmet Mod
9:48 - 11:09 - Mask Mod
11:10 - 11:33 - Gloves Mod
11:34 - 11:55 - Shoes Mod
11:56 - 12:25 - Top Mod
12:26 - 12:46 - Important Blue Mod Tips
12:47 - 12:53 - Pants Mod
12:54 - 13:59 - Best Armor
14:00 - 14:18 - Outro

#oncehuman #oncehumangame #oncehumangameplay
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the best calibration for scar is 2x crit rate, precision +20% attack core stat or fire rate calibration 2x crit rate
►MOD SHEET LIST

Doomeris
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Weapon mod - obliterate violent
helmet - momentum up
mask - targeted strike (crossbow) shrapnel carnage (no crossbow)
gloves - crit amplifier violent (silo sigma)
shoes - covered advance
top - crit damage enhancement
legs - deadshot

substat priority
- crit
- crit damage
- weapon damage

dalziel
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Your videos are getting more concise and straight to the point, ty baby girl

MindBodyMeditate
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love the new method of showing no buffs, xbow and full buffs. Bravo.

You should also put in what you +normal damage is as it inflates it massively.

bonse
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prob the most clear explanation of this shrapnel build today

MegaBem
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I like your impromptu way of explaining things with those dummy/targets. no BS blah blah blah. This really helps as this game has so many incorrect translations and desc dunno if that's intended or what. RN im grinding for better mods for my socr crit build.
Nice vid!

ejhay
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After some tests I noticed that the beret seems to be dealing the highest dmg over time, but with pure dps the gas tight has the best output in a limited time, idk if it's my build but that's what currently works for me

cookxol
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I’ve been watching your build vids and I got to say, this one was your best. Keep this type of content going.

michaelscott
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if you use the 2h axe and heavy attack animation cancel it back to the crossbow and wait to shoot it untill fortress warfare hits, you will get the other 40% damage on the perk too on top of the fortress warfare buff of 20%.

HoneyBadgerVideos
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Crit damage is multiplicative but only with weapon damage not with weakspot damage watch ThiccFila he shows how he tested it the same goes for weakspot being only multiplicative with weapon damage.

alexanderpeach
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Really need an updated JAWS guide next. Would highly appreciate it.

ripgecko
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Nice! I was going to make this since I have most of the gear from Icy Rain frost build.

kitla
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Even if it is not new information, it is one of the most complete and structured build video on Shrapnel - Thank you! 👍

volesprit
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One thing people need to take into account is that damage to normal enemies inflates damage you do to dummies. Might wanna keep that in mind for future videos and testing

Novarics
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You should swap out all normal damage mods to great ones so we know the true dps/damage of the build without inflation on dummies. I have the exact same setup and barely get past 20k dps unbuffed with copper bullets

PerzyYT
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Ay yo! timestamps! helps a lot looking back, finding something i forgot :) love it

mortg
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bruh i literally just invested all my starchrom into the frost build then you upload this the next day 😭

pdrozroom
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Cage helmet still took me 20 single shot to proc

simonteo
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I got all the mods and gear for this...now all I need is the gun, another Lonewolf piece and a Bastille piece...and I'll be melting bosses.

Right now I'm using Icy Rain with frost blessing. A build that nobody talks about right now.

Ultimately I'm a walking tank turret that never stops to reload and nothing melts me unless the single damage hit is over my hp limit or I ran out of bullets.

Healing 20% hp each time the vortexes refresh which is each time I trigger it because the rule of only certain max vortex can exist, each new ones will end the previous prematurely and trigger the mod healing.

MrArthoz
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the firemask is quite possibly the helmet you want if you are swapping weakspot damage to get an additional +10% crit rate and +15% via the mask, added to the glove mods this gats base crit rates to a point where almost every single shot is a crit, any additional weapon damage is usefull at any point over subcreature damages, but also dont overlook the defensive bonus's im running a fast gunner build, and still get a fairly high damage output with absolutely no bonus's to shrapnel other than the one on the gun, this gun i use for running blackfell to save my lmg for bosses, which the 50/50 weapon mod works wonders with

Gomorragh