Zenless Zone Zero's Worst Features #zzz #zenlesszone #hoyoverse

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Please Keep In Mind that these are All My Own Personal Opinions- not objective views and I understand that many Many May Disagree, and if you do then that’s fine.

Zenless Zone Zero is a free-to-play action role-playing game developed and published by miHoYo in mainland China, with global publishing by Cognosphere, d/b/a HoYoverse. The game was released on Windows, iOS, Android and PlayStation 5, on July 4, 2024
#zenless #hoyoverse #zzz
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I love the tv sections when they have an interesting mechanic. Like the golden bangboo mission.
When the TV's are used just to transition between sections amd cutscenes it feels sooo tedious.
I agree on the combat too, the combat sections should be longer and evolving throughout the mission.

poeoepeoepopospokfspokf
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Because we are a proxy, without the tv we are just hollow raiders

Mr.Carrotz
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People just can't grow out of genshin's open-world mechanics, so they can't accept something new and unique.

hglong_
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The TV is personally really cool and unique for me. I have never seen such a feature to traverse the hollow

reincarnatedtobuildaharem
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Personally, I love the TV mechanic and I think it gives the player something more to do than just walk through endless empty corridors. Furthermore the TV gamemode allows the devs to be more creative with other parts of the level instead of focusing primarily on making models and designing a whole 3d world.

CleanUsername
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The Tv section is the one thing that's unique about the game

mrjack
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Ew, imagine if you had to run ACTUALLY navigate the world instead of the TV. Ballet twins gotta be even more awful.

memegumin
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Ngl I like the tv exploration, it is lacklustre now but they can do allot of fun with it in future,

Also for longer combat the rally missions are allot of fun, wouldn’t mind them being longer and pop up more often tho, also hoping for more interesting enemies in future

ghstgamez
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I like the tv thingy, it's a cheap way to create scenes and stories without taking montys to animate scenes, you can speed up tv section anyway

ignisgracerich
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well i like the tv section and thats one of the reasons i play this game and they focus on the story and combat love it

lukedeauxilium
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I love the TV. Simply fun, not making the game repetitive into only combat or static chat. Soldier 11 glasses could very well have the reflection removed, agree on that, bcs in the comics you can fully see her eyes.

Raikos
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With the game still in 1.0 I have high hopes for new content. The tv sections can drag for sure but it also allows for an infinite variety of mechanics that may crop up in the future. Additionally, I think the combat will get spiced up as the game goes on. The game’s only been out for a few weeks, and from what we have so far, I think we can expect good things.

LrgTopping
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If the situation was reversed you would complain that fights take too long and exploration like in genshin gives you the aneurysm.

who_im
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If you hate the TV segments, then you should never do, The Prophecy

boneheaded
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i love the whole tv mechanic its what makes ZZZ so unique and sets it apart from other games

SapphicFireGames
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Different strokes. I like the TV mainly because how versatile it is as a story narrative.

They r building blocks that the devs can change to fit what the main story is doing, like trying to catch the train or doing stealth missions. And they ve proven that these can be rlly fun in the golden town or puzzle missions. Overall, I like it, n I ll wait n see how they ll implement the feedbacks into improving the system.

quangtuantran
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"Combat 1-2 minutes " yeah u haven't made it far to be saying that

alejandrogonzalez-gqxm
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People forget that as a proxy you can’t fight and are guiding your agents through the more safer areas of a hollow.

rpa_animations
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The tv section in question had me hooked on an RPG made entirely inside it
I'm happy with the tvs thanks.

Cevowo
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Imagine having zero imagination sense. It's like a digitized mini dnd mission. It's pretty fun

Mangojoyride