The Top 5 F2P Characters to Prioritize in Zenless Zone Zero

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In this video, Iyo walks you through his break down to Discover the top five essential characters in Zenless Zone Zero for F2P players! This analysis focuses on their combat prowess, utility, and growth potential for all players, but most importantly F2P due to their own limitations. We'll also touch on their video longevity, F2P value, team options, and fundamental interactions. Stay tuned for a comprehensive guide on maximizing your F2P experience in Zenless Zone Zero!

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🧉 Want that hoodie or shaker I use? Grab it at [redacted].
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#hoyocreators #zzzero #zzzfaction

0:00 Intro
0:52 The Criteria (IMPORTANT)
2:22 Small Disclaimer
3:03 No1
8:55 No2
12:43 No3
18:40 No4
23:02 The Final Recap
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One of my favorite things about new games coming out is discovering new high quality content creators for those games

trytoxania
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I think it's incredibly telling that Anby is the very first character the game lets you play as. She is basically the fundamental character of the game. She's stupidly simple, she has a special mechanic in the 4th hit being chargeable, and she highlights the importance of stun characters while being one herself, making her almost always useful.

She is absolutely cooked, in the good way.

stoftheFatuiHarbingers
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This is the content the community needs. If I see ONE MORE GACHA CHANNEL say they are bored after 10 hours I'm gonna lose it. I really like the combat in this game, and always sucked at fighting games, so understanding it better is what I needed. Kudos to you!

Mathute_
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the reason why people say the game is just mashing is bc it kinda can be just mashing for the vast majority of time. combine that with the fact that a lot of characters in this game have a high skill floor what makes easy to get value. but that song will change as soon as they notice they stop getting S rank for completing their stages.

hagarrastamnz
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I hate that most people keep over looking the one thing about fighting games and why they’re not that popular in the first place. Most of them are FUCKING HARD!!! ZZZ took fighting game aspects/ mechanics and made them easy to pull off in game. Imagine watching a “bad” fighting game player, play with just a characters normals/ strings in like SF or MK and then say “oh this game sucks”. NO MF you’re not using the cool shit the game allows you to do

FinalAnthony
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My goat mentioning Soldier 11🙏🏽 She was my first 5 star and is hard carrying me. Her damage output feeling like I’m cheating lmao

rubie
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tbh i really felt soldier 11, to the point that when i got soldier 11 instead of ellen instead of being sad i was like "OH MY GOD I WON THIS GAME, ANOTHER ATTACKER FOR ANOTHER TEAM" because she's huge

and you also forgor to mention that she also teaches you not to mash, considering soldier 11 is a more methodical unit where you have to know how to time your attacks properly, aswell as saving your skill and saving your ultimate because they're really expensive, she really teaches you the ways of playing more methodically, not mashing, actively think what you're doing, to me it helped me a lot, because instead of focused on pressing the buttons harder and faster, im always thinking "oh i have to wait a bit to get my fire supressions, oh i nearly have my skill to unga bunga a little for like 2 full combos, oh im about to have my burst i think i have enough time before the enemy's daze goes off", she teaches you this kind of gameplay simply because you get rewarded for it, more than any other character if you ask me, you get like what, 70% extra DMG bonus because of fire supression if max talent, her burst deals 3000% just at lvl 6 which teaches you to save your burst for CERTAIN characters so you get more DMG, she teaches you how to swap cancel with her skill, overall a very strong very FUN to play character, with a higher skill expression than most other attackers if you ask me

NFYT
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So a note about Nicole that actually makes her even better that what you already give her credit for: The defense debuff is also triggered from her enhanced basic and enhanced dash attack. Not just the orb hitting. So as long as you’re weaving Nicole’s attacks into your combos every 3.5 seconds, and using her skill/charged basic attack to reload the enhanced shots, you can have her defense debuff active forever.

Also she’s the only character I know of at the moment that has a unique backdash attack, which is just pretty cool. (Edit: Didn’t notice it before, but this also reloads her enhanced shots. That’s sick)

arceltare
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You can do meaties in this game and they'll still call this game lacking complexity.
Single handedly carrying this community, go off king.

qldriya
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Bro you been the goat for this game since launch preciate the content

dragecake
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I feel like Sokaku or any slow-attacking character is a great way to learn the basic building blocks of combat in this game. Because you can't just spam attacks and you can really focus on practicing movement and monitoring your assists.

Emmori
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Slightly off topic, but Zhu Yuan is probably the best early pull for F2P players in terms of efficiency. Nicole and her signature engine is on her banner and both their priority disc drive sets are on the same instance. For anyone that knows the brutal grind of relic farming, having two characters on the same comp, that share the same element, and have relic sets from the same instance is literally game changing for an early game account. Nicole is literally the Pela of ZZZ, and she is likely not going anywhere anytime soon.

EDIT: Because bullet generation is important, Zhu Yuan's offset 2PC disc drive will likely be Swing Jazz which is also Nicole's 4PC. So one instance of disc drive farming literally covers everything, but Nicole's offset, which in most cases would be Freedom Blues. 3/4 relic coverage for 2 characters in one instance is fucking wild. Honestly, close to unethical.

NicholasLacourse-yziz
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Love your vids. Someone who just plays the game and is excited about it. Keep it up.

cedricjonesjr
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You are honestly THE best cc covering ZZZ right now. Your knowledge and discovery on the moves is really helpful and nice to learn

joji
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Grace should be in this list ngl
Her basic attack has a lot of mobility, it can somewhat teach you how to play ranged characters and she's a good example of how a anomaly character should work

sarenlover
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Kind of annoyed they removed damage type synergy with - Slash, Strike + Pierce. In testing it allowed for more team composition. Like Anby (Slash), Nicole (Strike) + Lycaon (Strike). Or Anby (Slash), Nicole (Strike) + Soldier 11 (Slash).
Anby and Nicole are same team so special ability would activate. Then Lycaon being the same as Nicole (Strike) or Soldier 11 being the same as Anby (Slash) would also allow their special abilities and to be active. No idea why they removed this. Now its only same team or same element (attribute).

Liked and Subbed. You are the only person I've seen who goes in depth into the fighting mechanics which is what I appreciate. Its the main reason I was interested in ZZZ. Thanks.

Also I would also get Grace or Rina to synch with Anby. More Grace for Anomaly build-up.

mazamonx
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I change my mind about zzz. At 34 now and starting to feel the difficulty spike. Also, knowing Anby's trick rly make a clear difference in result so now im interested on exploring other characters' kits too. Keep up the good work man

stefanusunicorn
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What I love about this game is how flexible builds can be. If you look at any website for builds and team compositions for Genshin or HSR, they will be the same across all those websites. Even for freshly released characters. But for ZZZ there is no single opinion on how you should optimally build your characters. There are some things like bis weapons and bangboos, but that's it. Maybe it's due to the game being fresh, not enough theory crafting has yet been made. But still, lots and lots of flexibility

Megoover
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"Pull an Iyo copy" for half a second listening to this driving my mind blanked, like wait who's that?! Great video, really appreciate the FGC analogies, even without watching alot of the time i still can tell what youre describing easily.

Khold
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For me, it's:

1. Anby: Electric Cunning Hares is a easy slot for a good amount of teams
2 & 3. Lucy and Piper: the fire/physical duo has a good amount of DPS characters, plus easy anomaly with off field DPS is pretty strong right now
4. Nicole: CC can help a good amount of DPS characters in the game, especially with Anby/Nekomata for Electric or Physical teams
5. Corin/Anton: the constant attacks on easy to get characters can rack up damage easily, especially with Anby or Lucy/Piper. Plus, it's easy to get characters stunned for these characters to just delete health bars

There you have a DPS, a stunner, an anomaly trigger, and 2 supports to help you learn the mechanics of the game. Some of these are obtained just by playing the game, so almost everyone can benefit from these changes

fafnirable