Unity Localization Tools | Learn How to Localize Your Game | Unity Tutorial

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In this video you'll learn about the Unity Localization Package and how to use it to add translations into your game. Gamers want games in their native language so targeting only English is not good enough!

Did you know? Over 70% of gamers find localization between "very" and "extremely" important to their gaming experience! By using the Unity Localization package you'll boost the likelihood of these gamers buying your game!

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Chapters:
00:00 Why You Should Localize
01:20 Set Up the Unity Localization Package
03:00 How to Choose a Locale
03:33 Localization Tables
05:45 Using Localization Tables
07:45 Localization with Dynamic Text
10:17 Closing Thoughts & How to Support LlamAcademy
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As a Brazilian myself I can say, almost everyone in here waits for the translated version to play the game. Awesome tutorial!

usercontent
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I had no idea this package existed. Another fantastic vid!

OrdinaryOcean
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Great stuff, thanks for the introduction!

jugibur
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Thanks for this tutorial! Localization is important because on steam there is often default preset that hides games which are not in your language. So localization of your game and your steam page is very important if you want sales.

JKCZ
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Thanks for the another brilliant tutorial.

agnarzb
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this is great! thank you so glad I transitioned to UI Toolkit

Ingo.Mclean
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Awesome tutorial, really straightforward. Thank you! ❤

Oscarsadventures
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Yes, I would love to see a follow-up tutorial on Asset Localization.

Corysia
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Great video!! Quick question: I've always found it easier to have spreadsheets can be converted to google sheets so it's easier to do localization with more people/volunteers working together. The workflow is export the binary datasheet, convert it to xls, edit online, download, convert and then reimport.

Is there any advantage on using the system you suggested here (unity's built in)? Thank you

jacobs.
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Dude. Thank you so much. I didn't notice that I hadn't changed the release date of my demo. I found out it was coming out literally the day before. At night. I had to release an old demo from a year ago, which is just awful! I worked on a new build for two days, and when I released it, it turned out... That my English localization didn't work.
And based on YOUR VIDEO, I completely switched to Unity localization in a DAY with a full translation of all the game text for every event and every dialogue, and now everything works.
By the way, the game is called Shadow Pulse, if you're interested.
My brain has been officially cooked for the last week☠

AmateurGameDeveloper
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thank u for tutorial! but now how do you change the language using a dropdown in a settings page or something like that?

notyomikomanda
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Bro the process of localization will be almost same without ui toolkit ?

SoutickPal
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I bought an asset for localization before seeing this video, shame. This package looks more than powerful enough for a general localization and is pretty straightforward and intuitive to use.

bromanguy
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This is very well done and a super high value tutorial. I figured localizing infrastructure was going to be too hard to move to, but this makes it look like I could probably do it. Have you seen great results through localization?

AceHighArcade
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How to localize a menu if I'm not using the UI toolkit, but just a regular TextMeshProUI text?

garrukthewildspeaker
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Hi Liam, Could you make Video about "How we can localize our Game name in GooglePlay". I want to show my game name in their language according that Country.

inquisitortr
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I have a question English or Spanish 😂😂😂😂

ganeshkgp
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