Easiest Way to Share Behavior Between Classes in Unity - C# Interfaces Tutorial

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Hello All! This is the first installment in my tutorial series for video game development topics. In today's video, I'll be showing you how I use C# interfaces to achieve shared behavior between different class structures. Hope this video makes sense and you find it useful enough to implement in your next project! Let me know if you have any questions or suggestions for tutorials in a future video! Enjoy!

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I made an interface ISaveLoad to handle saving and loading of data in my game. Pretty useful :)

Tymon
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I've been searching for this for so long, I wanted to have multiple gun types that would all be fireable by calling a fire method, but had no idea how to Google what I need because my previous language experience was from weakly typed languages

raintrain
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