Houdini Export from Houdini to PCG in Unreal 4 | Explore Use Cases

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Learn how to export from Houdini to Unreal PCG. This workflow is ideas for technical artists and environment artists to create large worlds procedurally and collaboratively. Unreal PCG is a procedural system that can spawn points in space and instance meshes onto the points. Learn how to use Houdini for the procedural generation of point clouds then export them with attributes to PCG using either CSV or Alembic. From there you can spawn a list of meshes, override their materials, spawn blueprint actors and prefabs too.
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Amazing Set of tutorials on this complicated topic. Much appreciated, thank you!

ThePOD
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When I open the HIP file (Houdini 20.5.332), I get an error regarding the HDA for material_slots_from_groups. (HDA is empty).
I have installed SideFXLaba 20.5.343 (Daily Build).
If I replace the “material_slots_from_groups” node in the network with in the HDAs folder in the sample data, the error is resolved.

westhir