Houdini to Unreal Engine Tutorial

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In this tutorial, learn how to open a pre-made ground destruction file in Houdini and export it to Unreal Engine. I'll guide you through handling both moving and static geometries, applying necessary attributes, and troubleshooting common errors. By the end, you'll be equipped to optimize your RBD simulations for seamless integration with Unreal Engine.
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Thanks sir
Continue this series with rbd, pyro, flip, particles, vellum and other
All how to work from Houdini to unreal
Very happy you made this video🎉

kunalbiswas
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Can't imagine how long it took you to import that to UE. Nice work.

buystander
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Me gustan mucho tus vídeos, he aprendido mucho

Hermano, una pregunta
¿Hay alguna posibilidad de que puedas hacer un tutorial sobre cómo llevar una simulación de fluidos junto con texturas a Unreal Engine?

He buscado durante días y días en Internet y no he encontrado algo que me funcione, sería genial si pudieras hacer uno.

dspbook
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Did u show How to export the Camera from houdini to unreal? Can’t find that part in the video, am i blind? 😅

MKLS
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Great tutorial. How would I modify this tutorial for a game? I understand that alembic files would be less performant than les sy fbx or VAT

jamaalsineke
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do ypu think it is posssible to use a megascan material in order to use nanite displacement?

leonardocortellesi
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Bro i'm not able to fix that ue5.4 error of alembic flie taht shown in video please help....i'm simple using box rbd facture nothing complex or anything simple box fall simulation....not able to import in ue5....it's working fine in blender but in ue it is showing that 5 vertices error...help me

SanjeevKumar-bedd
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How much time it takes to render this sequence ?

artist_r_
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Alembic is option for cinematic but not for games. VAT is the way. Anyway, thank you! =)

laplanddream
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so basicly you just export as alembic file.

hsyncnbayraktar