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Metahumans and KineFX | Michael Goldfarb | Houdini HIVE Education + Studio Edition
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Learn how to export MetaHuman assets from Epic’s Unreal Engine and then import them into Houdini for use within KineFX, Houdini’s rigging and animation framework and toolset. We will then retarget animation onto the MetaHuman asset and look at using Houdini’s Ragdolls to add more dynamic behavior. The results will then be exported back into Unreal for use in games/cinematics.
Michael Goldfarb is a Training Lead at SideFX. He creates courses for the Houdini Insight learning platform, consults with instructors about curriculum, and supports the Houdini Educator Community. Prior to joining SideFX he worked in the Film/TV industry, primarily as a Character Technical Director.
Michael Goldfarb is a Training Lead at SideFX. He creates courses for the Houdini Insight learning platform, consults with instructors about curriculum, and supports the Houdini Educator Community. Prior to joining SideFX he worked in the Film/TV industry, primarily as a Character Technical Director.
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