Which New Settings Make Starfield More Immersive?

preview_player
Показать описание
I made this to explain which settings I'm using to make Starfield much more immersive. Some of the new difficulties might make the game more challenging, but at the cost of immersion. #starfield #settings #immersive

Chat with us and other fans in our discord:

Watch all our videos without ads for as low as $1 a month!

Рекомендации по теме
Комментарии
Автор

Between a shit ton of mods and now this last update, Starfield is getting really close to being absolute chef’s kiss for me

BillyOrBobbyOrSomething
Автор

This game definitely should've launched with a survival mode, needing to sleep would instantly turn your ship into a mobile home instead of a mobile storage crate.

I would also love for fuel to actually matter again as well, having to plot out your route between cities and space stations would be a lot more interesting than "oh you can't reach this far cuz reasons". Also when you run out of fuel could be interesting as well, you could send out a distress signal but you don't know who could pick it up, maybe a UC Vanguard, or a trader who happened by, or Crimson Fleet who threaten to blow you up if you don't pay. You could also make fuel kinda pricey (like it is in real life 😭) so players have something to actually spend their money on and not be stupid rich all the time.

I also want them to add more reason to build outpost, like setting up a fuel mining outpost, or maybe you can build outpost for factions which gives you more variety of quest.

For example, you can set up a Crimson Fleet outpost which scans the local system and gives you quest like outpost raids, cargo ships passing by, and what not. I know you can already take missions like this from the computers at The Key, but it would make it feel more immersive imo, like You're actually hunting for jobs to pull

Edit because I've thought of more things lol: it'd be cool if we could hire recruit crew members and build up their stats the way we want them instead of going to random bars and hoping people there have the perks I'm looking for, and have us pay them a weekly wage like Mount and Blade, so again, we have something to spend our money on.

ryansarafin
Автор

I feel like the mod Functional Ship Infirmaries would be a good match with the reduced treatment setting. The idea being you use an item to get back to the ship, then a medical crew member and infirmary would be required to function as a doctor if you want to avoid a settlement visit. An infirmary would also be a good reason to visit a civilian or military outpost if you're aligned with that faction.

brent
Автор

Great video! I feel like all the haters dominate Starfield content and thats pretty sad to see. Glad to see there is a community that enjoys playing as well! Really excited to see what the modding community will put out over the next year. Bethesda gave us a star system canvas to work with and 100gb of mod space! Amazing!

belltime
Автор

As a fan of survival/crafting games, I would love to see a proper merge with that genre with Starfield. Not just the survival aspect, but also the need to salvage, dismantle, mine, farm and craft all sort of things, even including our space ships and land vehicles. There are so many great survival/crafting games out there to take inspiration from, I hope one day we will see those ideas coming into Starfield.

tharbadj
Автор

For additional immersion (& challenge): turn off the aim reticule - so that you have to use skill or iron sights to aim accurately

t-rexreximus
Автор

Just wanted to say I’ve been listening to the podcast on Spotify because I wanted something as background while scanning planets and doing side content. I love it. You guys are so laid back and I appreciate how you cover lots of topics. I’ve learned a lot from your tips. Glad to see there are other people who love the game as much as I do. Joined the Discord a few days ago and it seems like a great place to be. Thanks for making me feel welcome! :) Keep up the awesome work

xstemZzx
Автор

The healing afflictions makes sense, if you have the healing perks enabled they stabilize your conditions to excellent and you self heal randomly overtime, it still gets bad where you need to go to a doctor, it's balances out almost perfectly upgrade those perks.

Chad
Автор

The Doctor isn't the only way to heal afflictions. You can take perks that increase your chances of healing naturally and you can do so without these perks too. I love the mechanic.

Great video, even though I don't necessarily agree with everything, but everyone should play the game exactly how they want to 👍

yesteryearr
Автор

I have my settings pretty similar. One thing I recommend if you’re a high level replaying the game is a mod to make every system be level 75. That way you don’t encounter entire star systems where everyone sucks, but has unique planets. This will maintain however you balance your game.

Amberstar
Автор

The affliction settings are really cool. I’ve been having fun again! Being burned by lasers, punctured by bullets. Actually taking max HP reduction and other nasty things when you’re on a dangerous planet has turned what would normally be a boring walk into a mad dash to get the poi before dying. It added some actual risk. Only thing that doesn’t make sense is why these mobs aren’t taking dmg in a storm too but cest la vie

turtle_jones
Автор

For combat affliction the infirmary hab should function as going to doctor. That way you can be out there surviving and recovering at ship.

RovingFox
Автор

There should be an option that gives you a negative status effect of you've gone more than like 20 hours UT without sleeping or something. That would incentivise sleeping.

NiallStJohn
Автор

One comment on the environmental settings. I almost died on the NASA Mission, not from combat but from the radiation. Lol it did make it seem real tense though.

neoagustus
Автор

The afflictions will heal eventually but it just takes time, I play with the afflictions amped up to the max so the meds do help in treating it and improving he condition faster but eventually they will heal on their own especially if you use the Aid items. At least for me.

I really hope the game gets a true survival mode. This would be awesome and I can support fuel, just don't make it too annoying.

antuanwallace
Автор

I use the same settings from the update, the game is so much better this way 😎

kiliksang
Автор

Fully modded weapons shred through everything even on harder difficulty settings. I feel that specing into crafting is an important part of survival and I don't want to remove the motivation for it by making enemies too easy to kill

Konstruktor
Автор

My favorite thing for immersion is the separated difficulty settings, I set damage done to me on the highest difficulty and damage done to enemies on the lowest difficulty. We both take each other out in a few shots instead of tanking multiple bullets to the head

hannahbun
Автор

The setting affliction treatment to where the meds only stabilize you works pretty good if you have invested in the skill that helps you recover faster (naturally) from the afflictions. Then you need the meds to stabilize and increase the prognosis, so that the skill can get you cured after a time without needing to visit a doctor. I admit is it hard to justify investing in something like that before other things though. Speaking totally for myself, I find a lot of skills are suddenly more useful and make more sense once I started using outposts to craft up levels/skill points. Then, I'm not really playing the rest of the game for levels, but for the story, exploration and skill challenges.

tunin
Автор

The most extreme of weather effects fade away if you take shelter near some rocks.

The immersion is there, The Suit resistances are broken but I hope they get fixed (As to make the suit mods worth grinding for)

Itssmial_Ova