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All Permanent Buffs in Baldurs Gate 3 (And How to Get Them)
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Timestamps
00:00 Act 1: Musical Instrument Proficiency
00:24 Act 1: Brand of the Absolute
01:02 Act 1: Loviatar’s Love
01:35 Dungeon Hunter VI
02:40 Act 1: Paid the Price
03:12 Act 1: Auntie Ethel’s Hair
03:44 Act 1: See Invisibility
04:18 Act 1: Forbidden Knowledge
05:24 Act 1: BOOOAL’s Benediction
05:57 Act 1: Awakened
06:24 Act 2: Potion of Everlasting Vigor
07:04 Act 2: Mystra’s Benevolence
07:32 Act 2: Githzerai Mind Barrier
08:10 Act 2: Shadow Spell Slot
08:47 Act 3: Unstable Blood
09:17 Act 3: Bless
09:50 Act 3: Tharchiate Vigour
10:58 Act 3: Thief’s Memory
First up is Musical Instrument Proficiency. This buff allows you to use musical instruments, and any character can acquire this proficiency by helping Alfira come up with a song in Act 1 within the Druid’s Grove. You can find her practicing on the south east end of town. You’ll need to pass two charisma checks in order to progress the dialogue and learn musical instrument proficiency. If you manage to do this, you’ll also get Lihala’s Lute as an additional reward for helping Alfira.
Act 1: Brand of the Absolute
Number 2 is the Brand of the Absolute. This is a permanent bonus that unlocks extra powers from certain items. These powers range from reducing all spell damage from spells by 1 from the Absolute’s Protector, Advantage on Death Saving Throws from the Absolute’s Talisman, a +1 bonus to Saving Throws from the Absolute’s Warboard, +1 Thunder Damage with Thunder Damage spells and attacks with the Ring of Absolute Force, and even inflicting Bane on melee hit from Gloves of Power. You can get this from Priestess Gut in the Goblin Encampment.
Act 1: Loviatar’s Love
Number 3 is Loviatar’s Love. Loviatar's Love gives you a +2 bonus to attack rolls and saving throws every time your health drops below 30%. This is a pretty sweet buff considering if you’re close to death, you could probably use a little help. To get this permanent buff you’ll need to go to the Goblin Fortress and find an NPC called Abdirak, who worships Loviatar. He ask if you want to endure some pain and if you make it through all rounds of it by succeeding all the rolls, you’ll be rewarded with this buff. Also, a really cool trick with this is if you take off your armor before starting, this will add bonus modifiers to your rolls making the rolls easier to succeed.
Act 1: Paid the Price
Number 4 is Paid the Price. Paid the Price gives you a +1 bonus to Intimidation Checks, but Disadvantage on Perception Checks. Also, you have Disadvantage when attacking Hags. To get this permanent buff, find Auntie Ethel in her Gnarled Teahouse in the Putrid Bog and proceed through dialog options until you have the option to ask her to remove the parasite. If you agree to her terms, you will receive this permanent condition. Also note that this not only gives you the buff, but also there is a cosmetic change to your character making one of your eyes look pale and certainly a bit off-putting.
Act 1: Auntie Ethel’s Hair
Number 5 is Auntie Ethel’s Hair. Auntie Ethel’s Hair gives you a permanent +1 to an ability score of your choice. In order to get her hair you’ll need to attack Auntie Ethel and bring her to low health, but don’t kill her. Eventually a cutscene will begin and she will offer you a deal to spare her life, and in return, she will give you her hair which you can choose which ability score to improve. But be careful if you're an Oath of Vengeance Paladin because sparing the Hag breaks your oath so make sure that there's another party member close to her to make that person trigger the dialogue instead if you want to keep your oath.
Act 1: See Invisibility
Number 6 is See Invisibility. See Invisibility allows you to see invisible creatures within 9 meters of you. The creatures must succeed a Dexterity Saving Throw or lose their invisibility. In order to get this buff you’ll need to save Volo from the Goblin Camp, and afterwords he’ll offer to remove the mind flayer tadpole from your head - claiming it’s just behind the Orbital Socket. But, instead of removing the tadpole, he removes your eye. But Volo being the good guy he is, replaces your eye with one that can see invisible creatures. It’s pretty amazing actually - you won’t need to cast Create Water to reveal invisible enemies when you can permanently see anything invisible using your new eye.
Act 1: Forbidden Knowledge
Number 7 is Forbidden Knowledge. Forbidden Knowledge increases your Wisdom Saving Throws and Ability Checks by 1. This is from the book Necromancy of Thay.
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Timestamps
00:00 Act 1: Musical Instrument Proficiency
00:24 Act 1: Brand of the Absolute
01:02 Act 1: Loviatar’s Love
01:35 Dungeon Hunter VI
02:40 Act 1: Paid the Price
03:12 Act 1: Auntie Ethel’s Hair
03:44 Act 1: See Invisibility
04:18 Act 1: Forbidden Knowledge
05:24 Act 1: BOOOAL’s Benediction
05:57 Act 1: Awakened
06:24 Act 2: Potion of Everlasting Vigor
07:04 Act 2: Mystra’s Benevolence
07:32 Act 2: Githzerai Mind Barrier
08:10 Act 2: Shadow Spell Slot
08:47 Act 3: Unstable Blood
09:17 Act 3: Bless
09:50 Act 3: Tharchiate Vigour
10:58 Act 3: Thief’s Memory
First up is Musical Instrument Proficiency. This buff allows you to use musical instruments, and any character can acquire this proficiency by helping Alfira come up with a song in Act 1 within the Druid’s Grove. You can find her practicing on the south east end of town. You’ll need to pass two charisma checks in order to progress the dialogue and learn musical instrument proficiency. If you manage to do this, you’ll also get Lihala’s Lute as an additional reward for helping Alfira.
Act 1: Brand of the Absolute
Number 2 is the Brand of the Absolute. This is a permanent bonus that unlocks extra powers from certain items. These powers range from reducing all spell damage from spells by 1 from the Absolute’s Protector, Advantage on Death Saving Throws from the Absolute’s Talisman, a +1 bonus to Saving Throws from the Absolute’s Warboard, +1 Thunder Damage with Thunder Damage spells and attacks with the Ring of Absolute Force, and even inflicting Bane on melee hit from Gloves of Power. You can get this from Priestess Gut in the Goblin Encampment.
Act 1: Loviatar’s Love
Number 3 is Loviatar’s Love. Loviatar's Love gives you a +2 bonus to attack rolls and saving throws every time your health drops below 30%. This is a pretty sweet buff considering if you’re close to death, you could probably use a little help. To get this permanent buff you’ll need to go to the Goblin Fortress and find an NPC called Abdirak, who worships Loviatar. He ask if you want to endure some pain and if you make it through all rounds of it by succeeding all the rolls, you’ll be rewarded with this buff. Also, a really cool trick with this is if you take off your armor before starting, this will add bonus modifiers to your rolls making the rolls easier to succeed.
Act 1: Paid the Price
Number 4 is Paid the Price. Paid the Price gives you a +1 bonus to Intimidation Checks, but Disadvantage on Perception Checks. Also, you have Disadvantage when attacking Hags. To get this permanent buff, find Auntie Ethel in her Gnarled Teahouse in the Putrid Bog and proceed through dialog options until you have the option to ask her to remove the parasite. If you agree to her terms, you will receive this permanent condition. Also note that this not only gives you the buff, but also there is a cosmetic change to your character making one of your eyes look pale and certainly a bit off-putting.
Act 1: Auntie Ethel’s Hair
Number 5 is Auntie Ethel’s Hair. Auntie Ethel’s Hair gives you a permanent +1 to an ability score of your choice. In order to get her hair you’ll need to attack Auntie Ethel and bring her to low health, but don’t kill her. Eventually a cutscene will begin and she will offer you a deal to spare her life, and in return, she will give you her hair which you can choose which ability score to improve. But be careful if you're an Oath of Vengeance Paladin because sparing the Hag breaks your oath so make sure that there's another party member close to her to make that person trigger the dialogue instead if you want to keep your oath.
Act 1: See Invisibility
Number 6 is See Invisibility. See Invisibility allows you to see invisible creatures within 9 meters of you. The creatures must succeed a Dexterity Saving Throw or lose their invisibility. In order to get this buff you’ll need to save Volo from the Goblin Camp, and afterwords he’ll offer to remove the mind flayer tadpole from your head - claiming it’s just behind the Orbital Socket. But, instead of removing the tadpole, he removes your eye. But Volo being the good guy he is, replaces your eye with one that can see invisible creatures. It’s pretty amazing actually - you won’t need to cast Create Water to reveal invisible enemies when you can permanently see anything invisible using your new eye.
Act 1: Forbidden Knowledge
Number 7 is Forbidden Knowledge. Forbidden Knowledge increases your Wisdom Saving Throws and Ability Checks by 1. This is from the book Necromancy of Thay.
#baldursgate3 #baldursgateiii #baldursgate
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