Baldur's Gate 3 - Easily missed powerful ITEMS in ACT 1! (that stay good for the whole game)

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Timestamps:
0:00 Intro
0:23 Headband of Intellect
1:25 Silver Pendant
1:56 Hellriders Pride
2:51 Smugglers ring
3:40 Gloves of Archery
4:08 Returning Pike
4:23 Crushers Ring
4:34 Whispering Promise
5:04 Gloves of the Underdog
5:41 Gloves of Missile Snaring
6:07 Caustic Band
6:37 Ring of Salving
6:50 Conduit Ring
7:21 Necklace of Elemental Augmentation
7:59 Skinburster Halberd
8:42 Dexterity Gloves & Knife of Undermountain King
9:37 Diadem of Arcane Synergy
10:24 Boots of Striding
10:54 Nightwalkers
11:20 Outro

#baldursgateiii #baldursgate3 #bg3
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Hiya, I made a second part with even more items, including weapons and armors!

KainRaRPG
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There's a necklace sold by the hobgoblin vendor in the underdark that gives the character a free magic missile spell and adds an extra missile to the spell. This means your level 1 magic missile works like a level 2, level 2 like 3, and so on. It's honestly pretty good since you literally can't miss.

zombotany
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At the top of the arcane tower in underdark, you find a chair lying around with a peculiar name involving strength (I forgot what it exactly was). You can destroy the chair to obtain a club which gives you a huge strength boost. This was super helpful for my casters since they don't use melee weapons but high strength means longer jump and larger carry weight.

arduous
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Also in act 1, if you combine the 3 icy metal pieces, you get Mourning Frost Staff, which gives you, ray of frost as a cantrip, also gives you "heart of ice" +1 to all cold damage & a chance to inflict your target with chilled.

Dropla
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The smugglers ring is going to be down down down by the river

UnreliableUsername
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There is another Item in the beginning (especially for Fighters, Paladins, Barbarians, Karlach and Lae'zel) Simply save Shadowheart in beginning, change one of her spells to Command and then use Command Drop on the Helion Leader that fights the Mind Flayer. If you succeed (Chance is little over 50%) he drops his sword. And he doesn't pick it up, but uses his fists to fight the Mind Flayer. ;) and another personal tip for everyone especially people that still want to play. Put some points into Wisdom. Those that have already played, know why ;)

DieSpielhoelle
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Titan String bow is VERY VERY strong for melee players that have dex gloves. You get it from the Zentirum vendor in act 1. It lets you add your str modifier to damage rolls.

KatanaKamisama
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I know this isn't in Act 1, but in Act 2 there's a morgue just by the house of healing. You can find an Eversight Ring. It says you can't be blinded and I almost sold it until I realized you can fight in Fog and Darkness without being blinded.

christopherbelanger
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Phalar aluve and boots of speed are both found very early in the underdark entering from the goblin village. Both can be used the entire game. Jorgorals great sword is also a really good weapon you can find in the underdark.

geminirox
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Don't forget hex for warlocks requires concentration, and also increases damage on attacks to that entity, which is nicely synergistic with the strange conduit ring.

TheLukemcdaniel
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You can actually get the hellriders gloves if you expose Kagha as evil and kill her, then talk to Zevlor about it. There’s a note hidden in a stump in Auntie Ethel’s swamp you need to find that gives you the dialogue option for it.

talongreenlee
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Also, never forget doing the 2 mithril items from the forge in act 1. I was using the splint mail version of that armor up until some legendary drops in act 3.
Very strong heavy armor that will last for half the game.

Baltux
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Personally, the finesse longsword in the underdark is so good. It can stay relevant for the entire game.

TheSubAtomicHedgehog
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You don't have to punch or pickpocket him, just talk with him and hit the trade button at the bottom left.

anduhroux
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Amulet of restoration is crazy strong. Access to a free healing word and mass healing word per long rest

nicksimmons
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If I remember correctly you also get boots that makes you immune to enwebbing from the spider's nest, this means you can have 2 melee characters + ranger's spider spamming infinite web

ragetist
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The Everburn blade you get from the commander in the Illithid ship has been very useful, can just use command to make him drop it and then pick it up off the floor, useful at least deep into act 2, poss further. Best part is you can save shadowheart to pull this off so you can do it any/every run if you want

jackcrook
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Gloves of Thievery are great, advantage on all slight of hand rolls but a little tricky to get, they are surpassed by the The Graceful Cloth which gives a character permanent cat's grace and this cloth armour is just a purchase late in act 1.

Darkfiretiger
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As a spellcaster make damn sure you don't forget to purchase Melfs first staff from the merchants in the underdark – it is the first item in the game that gives you plus one to your spell attack and spell saves. So far is the only weapon I have found that gives plus peletakan spell saves, my necromancer is using it even at level 12 because increasing your spell save d.c. is extremely powerful

Lord_necromancer
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Bracers of defense, Ring of protection. Two very decent items from act 1

mordiveer