Top 10 Magic Items For Rangers in D&D 5e! | Nerd Immersion

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This week it's the Top 10 magic items for Rangers! While I may not love the way Rangers were handled in 5e, there are some pretty awesome items for them.

Top 10 D&D 5e Magic Items For Rangers:
Introduction 00:00
Sponsor 00:26
Rules 2:18
10. Bracers of Archery 03:59
9. Moon Sickle 05:20
8. Cloak of the Bat 07:41
7. Sentinel Shield 09:20
6. Wand of Fireball/Lightning Bolt 10:39
5. Bag of Tricks/Figurine of Wondrous Power 12:48
4. Nature's Mantle 16:46
3. Dragon Wing Bow 17:51
2. Serpent Scale Armor 19:26
1. Scimitar of Speed 20:50
Outro 23:29

Thanks for watching!
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Top 10 D&D 5e Magic Items For Rangers:
Introduction 00:00
Sponsor 00:26
Rules 2:18
10. Bracers of Archery 03:59
9. Moon Sickle 05:20
8. Cloak of the Bat 07:41
7. Sentinel Shield 09:20
6. Wand of Fireball/Lightning Bolt 10:39
5. Bag of Tricks/Figurine of Wondrous Power 12:48
4. Nature's Mantle 16:46
3. Dragon Wing Bow 17:51
2. Serpent Scale Armor 19:26
1. Scimitar of Speed 20:50
Outro 23:29

NerdImmersion
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Number #1: Tashas Cauldron of Everything

twitchswitchvideos
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Your Mario cape sound effect was spot on lol

Handsomejustice
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I love that Wizards is revamping and has given serious love to the Ranger class...but I'm kind of sad that it might become the "cool new" class that everyone wants to play lol I enjoy being one of the few people who loves playing a ranger!!

sirryanofwiley
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I’m hoping scimitar of speed comes up next week for rogue. the bonus action attack doesn’t require you to take the attack action on your turn; so you can use your bonus action to attack and then hold your attack action and get two sneak attacks a round using this magic item.

brianstuart
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19:14
I do voluntarily track my own ammo if I'm playing. Often times my DM says it's okay to try and retrieve expended arrows/bolts but I don't do that frequently.
When I'm DMing I make sure the players keep track of their own stuff as well.

My reasoning is simple. If you're a melee martial you don't track ammo since you're right in the fray. If you're a ranged martial you have the benefit of not being targeted as often by melee so you should suffer a "penalty" in tracking ammo. If you're a ranged caster, you're already squishier, your ranged cantrios aren't as strong and you can't send out multiple of them/crit fish (and you're already tracking spell slots)

Dudae_
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Good note for the moon sickle is that it functions with goodberry for 10+10d4 healing in a pool. Also you should do a list of top 10 bad but super cool magic items which rangers have a lot of “oathbow”, quiver of ehlonna, last stand armor…etc

awesomalityness
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I've been playing D&D for about seven years now, and Ranger is the class I've enjoyed the most. (I've mostly played Hunter, but am currently playing a Fey Wanderer) I don't know if my DM would enforce it, but I do in fact keep track of my arrow count. My first ranger's gimmick or obsession was trick arrows. So I had a counter on my character sheet for every single piece of unique arrow I had. And I just got used to it as the norm. The very first magic item my a DM gave me was a quiver with a bag of holding stitched to the bottom, so it basically had unlimited capacity for arrows so I would just buy them in bulk in cities so I never actually ran out. But I did keep track yes.

TwilightFox
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I always track ammo and rations. Having those mundane needs makes me relate to my characters better. The extra tension it provides when running low is also fun... not to mention how powerful magic truly is.

keziickfirelight
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When your artificer and are just watching every classes video because knowledge is power in your case especially

pandapruitt
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Watching this at 4am on my way to work. Who needs sleep? Clearly not me and Ted.

brettonalwood
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We track our ammo. If we're in a space where arrows can be retrieved, we can recover half of what we used. Shots fired into lava/the ocean (from a moving boat) are lost forever.

Felrohan
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great list man, I love rangers, hope the one d&d ranger sticks around as it is, of with minimal changes (just add some more flavour maybe?)

walter
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We don't track ammo in any game I play in. One DM initially wanted to because he likes the crunchiness of more numbers, but even he found it tedious to keep up with tracking it and recovering arrows after a fight.

MrBlindmage
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I had to hunt for this video, as it's not included in the Playlist with the other "top 10 magic item for X class" videos

joerussell
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magic items are one of my favourite aspects about dnd. Love these videos:)

not-a-theist
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interesting. cloak of the bat doesn't say which edges, so you could cross your arms and grab the collar to just spoop around.

AndyReichert
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Another great selection of items, thank you
Both of my current Frostmaiden groups are tracking ammunition, food and encumbrance as all of those things can become in short supply in parts or that adventure.

MikChaos
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Hey Ted. Just wanna say I hope you get 100k soon you've been a great inspiration and helped revitalize my want to play DND as well as my knowledge of the DND world keep up the great work!

SigmaGhoul
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This comment doesn't specifically relate to the topic of the video but it does relate to magic items and I think is still relevant. I don't know what/ if any information has been released regarding proposals for magic items and attunement for One D&D and what the policy is going to be, but I think this is a good opportunity to adjust the current rules to potentially allow for more magic item use (I admit I'm also not 100% sure which items currently require attunement and which don't, and therefore some of the following may be moot, but just getting that out of the way). I think that the PCs should be able to carry more attuned magic items, though not unlimited. This amount would be: 1 ring or bracer for each hand/arm (could remove attunement property of these items if they are currently and just limit the number like this, 2 pieces of magic armor: helmet, upper body armor, leg armor, or shield (not sure if these items are currently attuned, if so again follow the same rule for the previous), 3 additional miscellaneous magic items: weapons, boots, necklace or other non-arm/hand jewelry etc, wands/staff or any other type of magic item. Its possible that the property of attunement could be adjusted to entail just the connecting to a magic item - just so that the connection isn't instantaneous - but that attunement no longer relates to how many items you can carry. Or everything can be considered attuneable but with the same numbers involved and the "attunement" property just being an in game explanation for why PCs can only use a limited number of magic items at once and to account for the time needed to connect to an item.
Having said all that - again, because I'm not 100% sure what the current rules are, if rings and armor currently don't require attunement then I suppose the numbers I gave wouldn't actually change the rules. In the event that they do I think these are reasonable numbers and allow for players to have a decent number of magic items specifically for defensive purposes, while still allowing for players to have a fair number of magic items that can have any purpose or properties. (note that the armor can have any property applied to it and it still counts as a piece of armor and not toward the 3 miscellaneous items - i.e. a "helmet of water-walking" if that's something someone makes or comes across, as opposed to simply a helmet +1 etc)
*folks please feel free to correct me on the current rules and/or if Wizards has released proposals for magic items in the new version.

zorkwhouse