Ten Useful Non-Attunement Magic Items in Dungeons & Dragons 5e

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2:04 +X Weapons, Armour, and Shields
5:23 Adamantine Armour
7:22 Boots of Elvenkind
9:01 Broom of Flying / Carpet of Flying
12:38 Cape of the Mountebank
14:37 Elven Chain
17:09 Goggles of Night
18:39 Periapt of Proof Against Poison
20:43 Sentinel Shield
23:01 Wand of Magic Missiles

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I one time made a Broom of flying that had an intelligence in it that was, brave and willing to do the right thing, except it had a crippling fear of heights.... the amount of arguments the players had trying to cajole it to fly above 500 ft was hilarious.

SgtSplatter
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Interestingly enough actually, I just gave my group a set of boots of Elvenkind, and the rogue told them to give them to the cleric to negate the effect of his chain mail. Did not quite see that coming when I was setting up loot for that session.

dillonnelson
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My party took down a night hag a long time ago, and we recovered her heartstone. DM ruled that the heartstone can be used to cure any disease, so long as the patient is awake. My character, being a healer and member of a charitable order of her church, took it. She had it set in her holy symbol so that there's little chance someone would figure out what it is and try to steal it.

Even though we really haven't run into disease amongst the party, the heartstone has since become a vital part of my character's roleplay and one of her signature items. She often ventures out to heal the sick and the wounded, and she makes liberal use of the heartstone when she does so, pressing the symbol (and the stone) against their skin as she says prayers of healing over them. Even used it at one point to purge a parasite from a village's water supply that was causing a crippling illness. It's gotten to the point that the rest of the party has taken to calling the stone the "Red Heart" and given her the title of "Bearer of the Red Heart and Slayer of Wickedness and Disease, " among others. She hates any sort of recognition, so they love to tease her with it.

I can only imagine how the night hag must feel if she knew what's being done with her heartstone. :D

Nilandia
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I have always wanted Dungeon Dudes to do a video on Disease and Poisons and how they work in an adventure. I hope they eventually do one.

polvotierno
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That poison immunity item made me think of an idea I heard for the lair of a lich or demilich. Since they are undead, and their minions usually are as well, and thus immune to poison, they could fill their entire lair with poison gass as a defence mechanism. A party facing that would really love that item.

TheHornedKing
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2:04 +1-3 weapons, armor, and shields
5:23 Adamantine armor
7:22 Boots/Cloak of Elvenkind
9:01 Broom/Rug of Flying
12:38 Cape of the Mountebank
14:37 Elven Chain
17:09 Goggles of Night
18:39 Periapt of Proof Against Poison
20:43 Sentinel Shield
23:01 Wand of Magic Missiles

TheBrokenInfinite
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18:48 periapt of proof against poison

Albrech, my level 5 Dwarven forge cleric, says, "What in hells would you want that for!? No one needs a collar of sobriety!"

amandacarratt
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The Alchemy Jug is one of my favorite for its versatility.
I mean, besides the obvious 8 gallons of fresh water in a desert, you'd be surprised how often 2 gallons of mayonaise may solves your problems.

bouboulroz
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I gave a halfling a decanter of endless water. He was trying to break into a building that had guards posted at all the doors and barred shutters on the windows. I tell him there is an open window on the second story but no hand holds to make the climb up. He says I will stand under the window lean over my decanter point it at the ground and call forth a geyser. After a passes strength check to hold on to the decanter and a passed athletics/acrobatics check to catch hold of the windowsill he climbed into the window. I think that was the most inventive way anyone has used the decanter of endless water in any game I have been involved with.

hyserbomb
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Monti: I got a critical hit!
Joe: We don't take those here.

Xabtiz
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My DM and I were bitching about the fact that my badass Halfling Rogue didn't have darkvision, and I always envisioned her with night vision goggles on.

Cue next session and our party just happens to find some goggles in a chest... the wizard studies them... Oh, look at that! Goggles of Night!

smaugishvlog
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I've been tagged to be the DM for family night D&D (Dads and Daughters) since I played back in Advanced D&D. Your channel has been invaluable for me to get back up to speed on the new (to me) system and running a campaign. I of course will have to take them through the first module that I ever played, B2 Keep on the Border Lands after our zero session this weekend. Thanks guys, very inspirational!

kharnac
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Wand of Magic missiles is also awesome for breaking concentration.

DiscreetStigma
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My players were shopping for magic items, and I used the random table in Xanathar's to determine what they find. They rolled... the Folding Boat. I thought they would just pass on it, but they bought it. We'll see what they plan to do with it!

geoffreypeterson
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I once made a magic item called 'The Locket of instant Mustache' and when worn it gave the player a Grouchie Marks style mustache, giving them advantage on deception check when trying to pass of as someone else.

peinoftheakatsukiXx
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I love the thought of a broom of flying or a magic carpet liking to snuggle with its owner as if it was a pet. :)

aliceofspades
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"Boots of Elvenkind, perfect for rogues, monks and rangers." OR for paladins in chain mail who don't want the permanent stealth disadvantage ^^' (Not sure if the boots are *intended* to work that way, but they do in our game.)

ViveMeorLeti
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I tend to give out consumables, that gives that instant boost for the party - powder of invisibility, potion of firebreath, glass bead with poisonous cloud inside, sword soap of swift attacking. That kinda stuff.

Papart
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In a game, we got a lot of gold from a very long quest first thing we did was spring for Adamainte armour for our Eldritch Knight. It saved his life next session.

Cadiangrunt
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The Wand of Magic Missiles really was the MVP in our last battle against a Roper, a monster with a whopping AC of 20 which you want to stay far away from so that it can't bite you, making it quite a challenge for fighters in melee range. Our rogue was glad to pelt the thing with magic instead of risking a bite from up close or trying to pierce its natural armour with crossbow bolts.

DefinitivNichtSascha