Essential Tips for Modular Building

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#3dart #blender #gamedev
A few important tips for making modular kits or buildings.
Using snapping and linked duplicates

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This is an awesome approach to building out tile sets for waveform collapse.

evanlane
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Great tips! Another idea, if you're making specifically square-shaped pieces, is that you can fit them to the exact size of blender's snapping, or make them to a specific size and adjust blender's grid increments. Then you can move them while holding ctrl to snap along the grid and always have them line up with the grid.

elliejohnson
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I spent 2 days looking for this! thanks boss

nicolaslemeur
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Pretty cool. I think I'd use an array modifier for the duplication part once the initial copy is aligned is the only thing I'd try differently.

microbry
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Your Udemy Ogre(even if i dont like stylized) course was a masterpiece you are a great teacher

checkmate
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Got two of your courses on Udemy. Your tutorials are very helpful and sort of meditational. Thank you for your contributions

petarivancevic
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Your the only good blender teacher iv found. Me and a friend (who is a good coder while I’m more of a 3d modeller but do both) are going to be making a game together and your designs are a good guide and will make it much easier and iv been looking to do a good landscape so this video is perfect. Keep up the good work.

Mojikaji
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Thank you Grant. You are a great teacher to me. Great tips as always. Much appreciated.

kirkanos
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Another great tip from a master of design! Thanks!

mind_of_a_darkhorse
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When you duplicate a linked duplicate, does the new duplicate keep the linked property?

neverpure
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Your vids are always so practical, with obvious application.

steprockmedia
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tbh, that is maybe a solution if you stay in your 3D Software or in BLender but thats not the way to go if you create game ready assets. When i am in UE i dont wanna edit all Assets till they fits

sebastianosewolf
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What is a good example of low poly animation? The answer you have would be really helpful. Thank You in advance.

showman
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okay, how difficult was it to change the pivot point to snap the piece to a specific vert? wow.

great little tip for modular building in general tho

lawrence
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From India with love, learnt a lot from you 🤠😎😎

SUKHJINDERPAL
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Modular building for games.. Use trim textures and strips

odinniereece
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This was a great tip :) You're a mensch!

Lutzow
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Hey grant, love the tutorials. I'm new to 3D design and have a question about topology.
with the extruding bricks on the wall that add texture, do they cause topology problems?
And when and why would I want to add more loop cuts to the base of the extruding parts?

Daniel
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With Blender 4.0 you don't need to move the origin anymore to snap the object to a desired vertex.

GordonSeal
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Hi, great tutorial as always. I don't know if you can help but I have a problem with my 3d objects. So I have a tile set with 7 3d objects and all have one 2k texture that use all the objects and shared one material. When I view the 3d objects inside unity from a specific distance or angle emission color from the objects lamp appears like outline at the edges of a different 3d objects for example column of the tile set. I could fix the problem if I separate the emission color with the creation of a second texture that have inside the light source objects. But I was wondering if there is a better way. Thanks.

alexha