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Newyork Street Created in UE5
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Modular design scenarios include architecture, roads, walls, and storefronts, all of which can be assembled according to specific needs. Currently, I have created over a dozen blueprints, allowing
users to generate even more architectural styles based on their requirements.
The materials feature a color-changing function, enhancing the diversity of buildings and props.
A second-layer dirty mask has been added to the materials, making tiled walls appear more natural in variation.
The texture detail is concentrated on buildings and props near the roadway, with a texel density of approximately 512 pixels/m, while rooftop components have a density of roughly 256.
Seven indoor cubemaps have been created, using a parallax shader to give indoors a sense of space.
The accompanying FBX file package includes both the original FBX and TGA files, enabling users to make further adjustments.
users to generate even more architectural styles based on their requirements.
The materials feature a color-changing function, enhancing the diversity of buildings and props.
A second-layer dirty mask has been added to the materials, making tiled walls appear more natural in variation.
The texture detail is concentrated on buildings and props near the roadway, with a texel density of approximately 512 pixels/m, while rooftop components have a density of roughly 256.
Seven indoor cubemaps have been created, using a parallax shader to give indoors a sense of space.
The accompanying FBX file package includes both the original FBX and TGA files, enabling users to make further adjustments.