Create Entire Cities Automatically With PCG Splines! Procedural Content Generation in Unreal Engine

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A step-by-step tutorial on using PCG Splines to create a Medieval City with Spline Roads cutting through it with the Procedural Content Generation Framework in Unreal Engine.

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good content! I was trying this on a slope surface and noticed "Project Onto Surface" needs to be enabled for the Spline Sampler. Otherwise, the points will only be horizontal

driftingpotato
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I like your tutorials. You clearly know what you're doing and know how to explain things to actually teach how something works. Most UE5 tutorials are just: Click here, type this, drag here, drag that, okay done *plays lofi outro music*.

_Rodders_
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Than you for explaining why you made each choice and giving at least a small explanation for it. Most people just tell you to "do 'this' and then 'do this'" without explaining the reasons for using a specific tool, node, etc. Such lack of information defeats the purpose of tutorials (unless it's for more advanced viewers).

Amazing video tutorial; thank you for doing it so well for those of us who enjoy learning.

MakeMineD
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I wanted to know more about PCG but was extremly anxious on watching a 16min video telling me how to open/file a new scene or right click and other beginner stuffs that i hate in tutorial video. This video went straight to the point and is absolutely awesome, 5 stars ! Good job you got a new subscriber

ewsdsdffdasasdasdasd
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Dude, you are by far one of the best tutorial channel! Precise, easy to follow, excellent pacing! You deserve way more views!! Thanks for putting that much effort into your videos!

quantaxy
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The effort you put into your videos is astounding. Thanks for the spline tip in the modelling tools. That’s gonna be such a time saver

rickfuzzy
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Clarity and Simplicity = Best result; Your tutorial has both.

arulmoorthymarappan
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the spline tip in the modelling tool is great and useful tip, really hats off

lostmonkvfx
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This was super helpful, thank you!

I'm using splines and PCG to generate vineyards in our Architectural projects. The PCG populates a custom vineyard blueprint actor that I put together. I never knew I could use the modeling tab for the splines, and the road helped a lot

Boschie
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If your buildings (or any asset really) are not facing in the "correct direction", you can go to the modeling tool in Unreal, and with the actor selected, you can change the pivot point (aka the gizmo) quite easily. As a level designer, this helps a ton because then you don't have to send assets back to the artists or import them yourself into Maya or Blender. I'm pretty sure the red arrow on the gizmo is considered the forward-facing direction in Unreal.

Edit: I don't know much about PCG, hence why I am here, so what I mentioned above is something I would do prior to putting your assets into the static mesh spawner.

merited
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Bro thanks for this, I will try to apply into my upcoming city kit v3, but this will be more complex than I imagine, because I have like:
Asphalt 2 lanes
Asphalt single lane
damaged single lane asphalt
walkways
walkways with side manhole
walkways with damaged floor for tree
walkways that are the double of size
curbs
street stairs
bridge
rivercreek with side ravine

the variety of buildings is ok, there are 35 unique ones, not counting its own custom dressing and material variation, but due to its insane customization, I think I will have to learn more lol if I want it successful on my project, but this is a massively great start for me!

frazaobr
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Thanks for the content, looking at moving industries and your videos have been some of the easiest the follow. Cheers.

cjpartridge
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This is EXACTLY what i was looking for, you keep delivering when i need it the most!! I've been wanting to do some type of "Medieval" style with Knights etc and then them being attacked by a dragon setting everything on fire.. Now i just gotta figure out how to make a dragon spit fire and for the houses to burn😂

dirreeN
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I always forget how simple PCG is until I need a refresher. Thanks.

tehfn
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Dude you went above & beyond with this video many thanks!

TBDJeremy
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Wow, glad to stumble upon your channel 🙏

FlySpleen
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Very clever! Used splines once before, but this is so cool!!!!

rocketpoweredchimpgamesphi
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your pcg tutorials are a good point for start thx u man

UtopiaGame
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Nice video man. I'm a beginner. Will be paying close attention to your channel. Thanks a lot for creating stuff like this.

TheMetaEducator
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Great content. Very clear and concise. So many tutorials are just watching users plug in nodes but never telling you what the nodes are actually doing and what their purpose is but you do which is great. Liked and Subscribed.

billB