Java 3D Game Development 14: New Animations!

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Game development log videos with commentary about my indie 3D RPG java game. This week I added a load of new animations to the game after finishing programming the collada animation parser! :)

I will try to release one video each week to keep you up to date with everything I'm working on :)

The game is written in Java, and uses the Opengl API.

Music: Kevin MacLeod - "Wallpaper"
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"It works. I have no idea how it works. I hope I never have to look at it again."

That sure seems like a sound development philosophy. Lol!

dandymcgee
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Lol, somehow I missed this video but I do like all the comments about collada and never looking at it again.. -.-


oops...

ExemptAK
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I am trying to implement animations in my game and use blender and collada to do so too! But my question is when you are animating in blender you have to use quaternion rotations instead of euler? If so, why euler is so much easier :(

Septimra
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I've seen your new series of tutorials for a while now and it helps me a lot on my work. But I haven't seen the tutorials for this animation yet.
Am I missing something or you just haven't reach this point yet ?
Coz this animation would significantly improve what I'm doing. And thanks again for all the knowledge you're sharing.

pavasornN
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Are you reading the geometry data from the collada files, too or do you use obj for this? :)

scewps
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I am new to programming and i am very very interested in it, any ideas where to start off with? I am ready to self teach myself and i know the basic stuff like calculating average and incrementing a variable and all that. Any help would be highly appreciated. Thanks :)

anza
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I've been trying to find out how to use animations in java, but all I can find are 2D tutorials. Do you have any resources/help you can give me or at least tell me if an upcoming tutorial video will be on animations?

Connorbub
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I've been working on a custom collada model parser (along with skinned meshes) and so far the loading of mesh is working great
But I am having problems trying to understand the bezier animation format that collada uses
I would really appreciate if you could help me with that
link to a video (the animation is currently done using matrix transformation using code)

amitkumarmehar