Which TEAM can Make the BEST GAME without COMMUNICATING?

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------------- LINKS -------------x

------------- PLAY -------------x

------------- CREDITS -------------x
Team RED:

Team BLUE:

------------- TIMESTAMPS -------------x
0:00 - Intro
0:49 - Project START (the base)
1:33 - Replica (sponsorship)
2:19 - Team RED - dev 1 (DanPos)
3:28 - Team BLUE - dev 1 (Hivestudios)
5:30 - Team RED - dev 2 (Nolamo)
6:47 - Team BLUE - dev (Tiko)
9:12 - Team RED - dev 3 (Skylor Beck)
10:24 - Team BLUE - dev 3 (Geimdevas)
11:54 - Team RED - dev 4 (Bewky)
14:25 - Team BLUE - dev 4 (Rugbug Redfern)
15:54 - Reactions
18:00 - Conclusion
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Who WINS and goes on to the finals, team RED or team BLUE?
VOTE down below by commenting RED or BLUE.

Blackthornprod
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The last blue dev really came in clutch making a playable experience. Props to him.

oh_whens
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Dude that dev who sculpted frickin 2 characters in 6 hours is so talented. That model looks fire plus he also textured the buildings and added a whole buncha other things

stickguy
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Tbh, this idea of "branching" is SO good, congrats!

SirGary
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i think the change from galaxy to desert is really what made it so good because it gave a clear easy to grasp story and base mechanic which is why the others could go on without redoing the game over and over

LexifromZargon
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Definitely Red team with a proper budget and a team that could genuinely be a really great indie game concept.

dravenripley
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A losers bracket would be interesting for this challenge, I feel like the developers could benefit from another chance, there's a lot of talent in this video for it to be squandered from 1 loss.

scrub
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I don't mind the fact that team red changed from the jumping exploding galaxy man to the desert survival. The main reason so many people were unhappy with the centipede was because the game already had a perfect feeling and changing the entire game when you're one of the last devs is not a great idea, but if the game doesn't already have a specific feel, that's when changing the game because good, sometimes even ideal.

OvalSpirit
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Honestly, I thought 3rd blue dude messed up the concept very hard. However, blue team managed to make a good finished game.
Meanwhile, I thought the red team's visuals alone would carry the game. The problem red team had is lack of communication to the player: the game doesn't explain some crucial mechanics, such as dash and dash-refreshing poles, that you won't be able to understand intuitively like walking and jumping.

learner
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I personally feel like both games would have been better if they added giant centepedes and a boss fight

gabrielarana
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blue team had a great starting with the infamous inspired stuff and the level design and it wouldve been interesting to see where that idea would have gone but i feel like geimdevas threw the game off a little too much with the removal of the environment. the whole objective was simple but repetitive however he did amazing with the old spiderman inspired fog and the animations were on point as well.

alexmejia
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On of the biggest issues is that special controls are never usually kept between people, simply because they don’t notice their existence. These guys definitely need to implement easy to access control guides more often

jakeguillot
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I really liked RED because of how polished it was and i think the second dev made a incredibly good change

RamunDev
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Red seems way better to me, with some sort of tutorial to introduce mechanics and some ambient music it could be really good. I liked the previous movement blue team had with the aiming dash, idk why they removed it and the gameplay looked way to repetitive with not much to do

Zephyr
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16:35 Bewky's long pause after asking "who made this...?", along with his avatar with the disappointed and slightly sad look on his face, was way funnier than it should be.

Vintagesonic
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I'd totally play a subtle story based game about a desert wanderer avoiding the deadly rays of the sun as they discover the world around them

dantethefan
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I prefer red teams game. The time trial style seems like a more fleshed out goal, and the "avoid overheating" concept seems like a more creative fail safe. The game world itself feels a lot more polished as well.

I think if Blue team just made the shift to the style they're on a little too late. The red team made their big change one dev sooner, which gave them more time to polish the concept.

taylorfisdboss
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so happy to have been a part of this! shouts out to noa and liam for putting this together

bewky
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i think a good thing to think of when doing these challenges is the "Yes and" rule of acting, where instead of denying someones idea, saying yes and adding something on to it allows for more unique and dynamic fun than just erasing or denying

monochrosomnia
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I like how he came in rapping and ruined any chance of a good game being made. Props to the last guy for salvaging it at all!

Slimerror