Beginner Guide To Perfect Early Power Setups In Satisfactory 1.0

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Beginner Guide To Perfect Early Power Setups In Satisfactory 1.0
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Today we're breaking down how to setup the perfect beginner power setups in Satisfactory, covering biomass and coal.

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About: Satisfactory

Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!
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I hope you found this video helpful, normally I don't build from the ground as it's easier to show what's being done, but given a lot of new players are struggling with building without jetpack/hoverpacks I thought it appropriate, what do you think?

TotalXclipse
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Splitters and mergers now snap directly to the ends of lifts, so if you want to skip the stacking of splitters you can. This also removes the possibility of the glitch where the lift doesn't attach to the splitter output. It's not as aesthetically pleasing for assemblers, but it looks fine for coal power.

tacticalsheep
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Satisfactory is a perfectly balanced game with no exploits! Oops, wrong brit. :)

Warppnt
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Biomass should be kept simple. My set up is 2 containers (one for wood, the other leaves) that feed into 2 side by side constructors (place constructors first to line storage containers). Each of those has their own constructor turning the biomass into solid bio. Those merge up and go into a third container near the first 2 and the solid fuel is belted into generators with a manifold. The third container is mostly a buffer and a place to grab fuel for the chainsaw from. I usually just run 12 generators off the manifold, but 15 is doable with mk1 belts if you let the buffer fill. Turn off one side of the manifold for quick startup and to keep track of your power consumption. I usually keep the generators off except for enough to cover current max consumption + 1 generator for expansion. By the time you're using up 12 bio generators, it really is time to look into coal. If you want to with this set up, you can upgrade any belts that are choke points as you progress.

Unless 1.0 introduced auto harvesting for biomass, then you're still stuck with the mass deforestation process. Having buffer containers means you can fill up on wood and leaves then ignore it for quite a long time.

Never underestimate the power of priming production lines. Throw a stack of ingredients in each machine to get everything going smoothly right away. The other option is to turn of the first 1 or 2 machines on the manifold. If you're using the same level of belt, the first machines want to take half the items on the belt. If it's a three way split into 2 machines, they each want one third of the belt or 2 thirds total until they fill up. An easy mode for quick manifold saturation is to use a faster belt as the backbone. It's a waste of resources, but sometimes running a mark 3 belt as the main supply line just makes things quicker to get fully running.

I actually enjoy building the production lines in stages. I'll power machines up as I go along connecting each phase. This allows the machines to back up and be fully primed. That feeling when reinforced steel plates are finally connected to a storage container and the entire production chain kicks into gear flawlessly is something special.

Kishandreth
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So helpful. Would love iron and copper guides too.

Incnsstnt
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Building the biomass load balancer this way uses a total of 13 splitters and mergers. If you put the 5-way splitter setup first and then put one 3-way splitter on each of those 5 branches, you get a much simpler setup that only uses 8 splitters and 1 merger, and uses less space — and makes it a lot easier to do some nice elevated belt stacks to save more space (stack the 5 belts and de-elevate then split them right in front of each trio of burners they feed, for example). This arrangement would need a mark 2 belt between the merger and first splitter for maximum efficiency, but that’s so short, it’s only about 1-2 reinforced plates.

Also… 15 burners to get to coal power? I was at 24 with max utilization well over capacity (but running at about 75% of capacity thanks to idle machines, whew!) before I finally managed to get a basic coal plant going. Those dang water extractors are SOOOO tricky to place where you want them!!! Not to mention how long it took to build all the foundations and get everything to not be ugly as hell. 😉😂 And then I immediately had to expand it, which there was no room for at the little lake near my base, so I had to go find a bigger lake and just build an additional, larger plant… 🤣

Also, I found it really helpful to not turn on the coal generators until the water pipes were pretty much full. I waited around 5 minutes I think for the water extractors to fully saturate the system, and then when I connected the coal plants to the grid it didn’t give me any trouble and has run flawlessly since, even when I went over capacity (on the initial smaller coal plant like what you built here) and had to restart everything, because they were still all full of water!

TallinuTV
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Thank you so much for doing this video! It was SO helpful to see how to lay out the biomass burners to get a good starting power amount. I also really appreciated you explaining how water moves through pipes as I’ve recently unlocked them and was a bit overwhelmed.
I would appreciate you doing a video on efficient lay outs of iron, copper, etc, to get you set up well, but also to plan for expansion.
I’m loving Satifactory so far! Thank you for your clear tutorials and helpful tips! I can hardly wait for your next guide video. 😁

TheAbbs
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16:36 Sometimes if they refuse to connect without a belt, you can build them in the reverse direction and then they will connect. In this case "reverse" would be from the splitter to the coal generator instead of the other way around.

Eatongee
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I like those videos of you where you don't squeeze everything in a 2x2 grid 🙂 Helps with understanding the underlying concepts a lot.

FeistHimself
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Personally I don't think load balancing biomass is a good idea, but I'm the kind of person that neglects to fill it up. When you run out of fuel on a load balanced system, your grid blows, and then leaves you with zero fuel in the burners and end up having to go gather and then hand craft more, which is factory downtime and inefficient, and ADA will not be pleased. With a manifold they run out of fuel sequentially, resulting in an 'early warning' fuse-blow. You can then take half the fuel from a burner earlier in the chain, add it to the last couple in the chain to get the factory running, which buys you time to go gather more twigs and leaves.

MookieChew
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Let's not forget that biomas burners are producing power on demand. Ao even you have coal of fuel generators, don't destroy your biomass burner setup. They will save your but lot of times.


And btw, biomass burners and coal generators are one of rarely setup in early-mid game when i prefer to use manifolds instead load spreaders.

just_archan
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Please do keep the basic guides coming. While I have been a supporter of Satisfactory since it's first early release, I have not been a heavy player while waiting for 1.0. I definitely get a LOT of value from these guides! Love them, keep them coming!

cdrake
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I absolutely love that they added belt inputs for the bio fuel burners. I'm tempted to see how far I can progress with just biomass

wertacus
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Hey TotalXclipse.

Question... Why not run the PIPELINE over the belts? In case you miss something, at least the water won't 'backwash', since the water has to travel against gravity?
And would you recommend to start with the water extractors/ pipelines and 1 or 2 biomass burners, so while you are setting up the belts, the water lines have time to saturate?
If you have one additional splitter in the center of the manifold, you start feeding them outwards, meaning they would start up more evenly.

And yes. I would love to see Iron/ Copper setups as well. Perhaps even a nice simple factory up until modular frames.

Thanks for the amazing videos!

chipmunk.simulation
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You have a great way of showing and explaining without having your audience get lost along the way. I would highly enjoy seeing your perfect layouts for iron and coper. Keep up the great work.

jasonmoreno
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One way to get the coal power setup up faster is to underclock it all to 0.1%, wait for it to fill itself all up with water and coal, then back to 100%.
This works with most setups like this including a serial biofuel burner setup as you build (if you disconnect it from the rest of the grid temporarily) as you fill up its internal buffer and remove the startup downtime by allot.
Especially helpful in liquid related things.

trizor
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This is super useful. I really love and look forward to these early efficiency setups.

I'm also wondering about verticality, or more compact vertical setups (like the game mentions pretty early.) I'm new and I found my pure iron and copper note in a beautiful forest but there's limited space. I'm hoping something compact and vertical is possible.

Jonas_Fox
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I've already got past the bio fuel and started to dip into coal power so this helps a lot ill save it for later

Dragunta
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I always leave a 4-5000 MW biomass burners full with fuel after upgrading to coal or oil.
Works like batteries, great for midgame, to save you from any spikes or mishaps. Saved me plenty of times.

kjetilknyttnev
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What i do is 4 coal generators on each side -- lined up, but enogh space for a belt to pass. In middle i place water extractors and i also add fluid buffer. You wana have a bit of extra water ready when you start the generators. Behind the generators are coal belts and since its split in 2 at start, bouth sides get coal faster and since belt ends up being much shorter sidewise, your last generators wont instantly die.
It also looks better as you dont have splitters on top of pipes.

Bullminator