Frostpunk 2 - The Ultimate Beginners Guide - How To Start A City And Survive The Early Game

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Full Frostpunk 2 Beginner's Guide - Tutorial Building A City From Scratch.

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Develop, expand, and advance your city in a society survival game set 30 years after an apocalyptic blizzard ravaged Earth. In Frostpunk 2, you face not only the perils of never-ending winter, but also the powerful factions that watch your every step inside the Council Hall.

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#Frostpunk2 #beginnersguide #citybuilder

00:00 Intro
00:29 UI & Resources
07:03 Exploring The Map
09:30 The First Buildings
15:15 First Law
18:30 Districts
25:35 First Research
29:40 Voting System
32:15 Industry Zones
35:07 Scouting The Frostlands
43:00 Specialty Actions
44:20 Hubs
45:03 Avoid This Trap
46:02 Into Midgame
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Holy shit, cities in Frostpunk 2 are going to become massive, like the Frostpunk version of megacities.

KristofferXxXxX
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I can't wait for the midgame guide. Thank you! All actionable items. Top notch!

whatbear
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Thank you for this video. FP2 was like an info dump to me and I was getting overwhelmed. This was very helpful to setting up the early game!

IamSyrach
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thanks for this video. as much as i love these devs, the tutorial for FP2 is absolutely and severely lacking

a
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Clear and comprehensive guide to start with FP2 👍

SamuelLavoie
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I do not understand why I have to constantly subscribe to your channel. Thank you for the video.

navi
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the "heat" next to the generator being displayed by BLUE tiles is needlessly confusing lol. strange design choice

rahdays
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I felt lost my first playthrough but i managed to finish the game

Unknownplayer_
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An error when talking about Factions, you refer to the Machinists as valuing Reason, when they actually value Progress. Progress is the counter to Adaptation, placing the Machinists in opposition to the Foragers. Adaptation is not Progress, Merit is not Equality, and Tradition is not Reason. These are three pairs of opposing ideologies. Basic Factions represent one side of one of the three pairs, while Radicals represent a specific combination of three ideologies. Any law that you pass which pleases the Foragers is likely to displease the Machinists, as their ideologies are opposed. Your Laborers represent Equality, and are unlikely to care much when you favor either the Foragers or Machinists, though they will get upset if you pass Merit laws. Just thought I'd correct this since you've misspoken about this several times in your early FP2 vids (no hate, it's a new and complicated game!)

Additionally, granting Agendas can be very powerful, it just should not be done blindly. Examining your Factions will tell you what law(s) they want to try and pass. Often times, a Faction will be looking to put up a vote for a law that you already want to pass (or are at least not against). Because of this, Agendas are sometimes a great tool to essentially get free relationship bonus and/or votes if used carefully. In the mid and late game, you may not even have any laws you care to pass, and may know that a faction wants to vote on a law that is highly unlikely (sometimes even impossible) to pass without you negotiating for it. Again, basically free relationship.

Also, District adjacency bonuses and penalties are all-or-nothing. In your example at 33:15, the Housing District gets neither the bonus nor penalty from adjacency to Industrial, because only one of IT'S tiles is adjacent. The Industrial gets the full Heat bonus off of Housing though because three of it's tiles are adjacent to that district. If at 33:27 you took the bottom adjacency to Housing instead of the top, you would have had full adjacency on both, not just on the Industry. As is, Housing doesn't get 1/3rd of the bonus/penalty, it gets NONE of it. This may be what you wanted anyway, to avoid Squalor, but it's good to keep that in mind to make sure you're actually getting what you want.

At 39:04, the waypoint on the Frostlands map has an arrow pointing in the direction of the Food. It does not unlock it, it just points you in the right direction for that resource. Also, the resources contained in a Frostlands region are depicted by the images on the map itself. Once you know what each image means (most are straightforward) you don't really need to check tooltips for them unless you're worried about danger.

At 43:46, you state that 100% Overdrive is Game Over, but the tooltip just says casualties and malfunction. I suspect if it were Game Over the tooltip would be a little harsher. In any case, you still don't want to hit 100%.

Cheers!

aeoniangears
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Meister der wirtschaft und managmant österreicher
Und ich dachte ich bin der einziger wo das spiel zu leicht ist xD

m.m
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My first run ended because the borg like cyber implant heat people did not like the religious fanatics because they are "illogical"

h_und_o
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Sad thing about this serie is, that its not anno.

Good thing is, it makes also fun to watch you playing this game

AnnoK
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I'm doing the prologue and can't seem to figure out how resource depots work? districts keep being deactivated because they aren't nearby

LilTRoberts
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Once you change fuel from coal to oil, can you revert it back to coal consumption?

Kush
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Thank you for this video, the game sucks as there is no tutorial

waynegarrett
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I must say... that regret buing this game in preorder. Sadly as I had high hopes for it. The HUD doesn't shows the capacity as it used to - potentially risking weeks of production wasted, going in vain. The camera doesn't move by moving it to the side of the screen. And in general... it doesn't feels... punk anymore. weeks fly by secnods, I don't "feel" the population as I used to. Feels like a Company of Heroes 3 of Frostpunk, flashy with nice mechanics, but they get rid of many things that worked perfectly fine.

dawidwidera