Why It's Time to Retire XP

preview_player
Показать описание
With recent additions to Minecraft, has the XP system finally reached a point where it either needs a total overhaul or retiring altogether?
(This is an affiliate link. I may earn a small commission on sign-ups)
Рекомендации по теме
Комментарии
Автор

So guys, what do you think needs doing about the XP system? What could Mojang do to make it feel more relevant in modern Minecraft?

SimplySarc
Автор

I think the community is so used to using farms for exp that they don’t realize they shouldn’t have to.. It’s a little ridiculous that we’ve gotta build a complex farm in order to efficiently use the exp system.. It honestly feels like a workaround that we got waaay to used to using, after all, no one would ever actually use them if we didn’t have YouTube videos to learn how to make em. We’d just run around all night and kill stuff for hours trying to make one decently enchanted piece of gear.

But even if you do make a farm, you’ll eventually get tired of waiting for the exp, so you upgrade it, and make it TOO efficient- So either it sucks getting exp or it’s WAY too easy. It shouldn’t be that way.

JinxeBlaq
Автор

Mojang can’t avoid the slavery and animal cruelty meta.

pixelmaster
Автор

Likely the last thing I expected to happen today was Sarc finding his youtube password again

zikradvd
Автор

Imo, we need a complete rework of not only XP, but the enchanting system as a whole

ViperPL
Автор

He spent more time explaining the farm than explaining why it’s time to retire XP

BBubonicRecords
Автор

I still think the "it was already broken" argument is correct. If you build a nether boat highway, usually you can get from your base to an ender-ender in less than 2 minutes, or a zombie piglin farm in like a minute and a half.

Sure, this farm is able to be built anywhere, and getting from one's base to a farm was never a significant barrier to XP.

While smaller than an ender-ender, getting the resources to build it is about as hard (armadillos, honey, and wither roses all take a good bit of effort to get even one of).

Perhaps this farm is the lowest effort way to get XP, but only marginally. The problem has been around since XP's inception.

haph
Автор

The Wither rose is actually not necessary. After testing this in creative, I can confirm you can absolutely still use a campfire, just not a magma block for whatever reason.

I made my own design, and it's honestly give or take. With a full 23 armadillos, you actually get capped out at the speed at which can you can collect the xp, however that detail makes it sound faster than it is - silverfish don't drop experience worth a lot of points. I definitely think where this design really shines would be on servers, where you can't always guarantee consistent mob spawns from an Enderender or gold farm, but with this farm, you could make as many as you want rather easily, so any amount of players can farm xp at the same time.

brickbot.
Автор

Mojang: We don't want to encourage players to harm animals so any new real animals in our game won't drop anything.

PEAK XP FARM: TORTURE ARMIDILLOS ENDLESSLY

ShiMusume
Автор

I'm very much in the "XP was already broken" camp. I hate the system so much. In the early game it's just mindless grinding. There's nothing engaging or interesting about it. But ofc enchants are so useful you can't really go without em in the later game. We REALLY need a new way of thinking about enchanting, from XP to enchanting table mechanics. A simple farm nerf just won't do.

genericytprofile
Автор

I personally think enchanting needs a fix as well, since it’s so much worse than villager trading. There’s really no point to using the actual enchanting table for the thing it is specifically supposed to do, for issues like the randomness of getting a desired enchantment in the table itself, some not offering max level. Also no mending/thorns from the table so you have to keep rerolling for them to be added as random bonus

kazminto
Автор

I feel like at this point experience is mostly an early game problem. This farm still needs a wither rose, so it will take at least some time to make, at which point most players already have hundreds of levels from other farms, which is maybe more so the problem that needs to be fixed.

nightscarab
Автор

"The farm is very simple to build"
it requires a wither rose

and if you have the time to get 3 wither skulls, you have the time to build an enderman or zombified piglin farm









edit:for the people saying campfire would work i didn't test if it would as showed in the video that armadillos are scared of fire and so they unroll but i assumed campfire wouldn't work . even then i just think that building this farm is just not worth the time unless you spawn in savanna or bad and its close to spawn,
by the time you get alot of armadillos, material for potions you can probably just make a simple gold farm

mohsinkhan-fobg
Автор

while i agree in spirit, you cant say that a wither rose is easier to aquire than an allay and jukebox

pelican
Автор

I don't have a dog in this race either way but there are a couple of weird things here. Aren't wither roses themselves a scarcity? The Wither isn't the easiest boss to summon or deal with.

I could also see a couple easy fixes to this farm if Mojang thought it was too powerful. They could either make it so silverfish spawned from the infestation potion don't drop exp or let the wither rose bypass the armadillo's damage reduction. Both of these would be far simpler solutions than removing exp entirely and replacing it with a new system.

milliondollarmistake
Автор

“Allys are expensive, instead kill a wither to get a rose”

Not to mention the potions

legodragon
Автор

I feel like experience doesn't really even do much. The enchantment system doesn't really have any particularly interesting elements to it, because everything that can be enchanted has pretty much an objective best state. I think enchantments could move to being more flashy, more interesting, but also more exclusive, where they function as interesting tools or movement options or combat tricks but not all at once.

draconocor
Автор

XP as a system has always felt really out of place in minecraft; a relic from when the game was trying to be more of an RPG than it is. It's also tedious to collect even when you do have a farm. Doesn't feel like it adds much regardless.

SunroseStudios
Автор

People who say XP isn't a problem because "you still need to get it" don't understand that just because you need to find it doesn't make it a good system. XP is tedious, time consuming, and/or not really difficult to get at any given time within the game's progression.

If XP was replaced or revamped to be more fun, less exploitative, and somewhat a challenge (along with respective changes to other XP related systems in game) then it could genuinely make it a great system.

dugoose
Автор

It took you 9 mins to say, XP is too easy ("use this farm I designed") and too hard ("you have to go to other dimensions to get lots of it") to get, therefore it should be removed entirely. I agree with the title, but the way you formatted this video is poor. The only good arguments made are in the last 30 seconds but because they are made so briefly, their intricacies are not explored at all.

ItsMoorbinTime