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GPU Lecture 40: Standard Shader Rewritten as a Surface Shader (GPU Programming for Video Games)

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0:00 -- Introduction
1:55 -- Height maps (parallax)
2:57 -- MyStandardFromSurface
10:23 -- Simpler shader
13:10 -- Simplest shader
14:23 -- Compiled HLSL
17:21 -- Assembly code
18:30 -- Height map clarification
#unity #unity3d #hlsl #cg
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