GPU Lecture 17: Unity Concepts: GameObjects & Components (GPU Programming for Video Games, 2020-23)

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This is the seventeenth lecture of the Summer 2020 offering of GPU Programming for Video Games at Georgia Tech. Tech ran all courses in a "distance learning" format this semester because of the Coronavirus. Since I was going to be recording these lectures anyway, I figured I'd stick them on youtube in case other folks find them useful. I also reused this lecture in later semesters.

0:00 -- Introduction
0:57 -- GameObjects vs Components
2:29 -- Custom scripts
4:18 -- Components
5:39 -- Is-a vs has-a
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