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GPU Lecture 38: Surface Shaders in Unity (GPU Programming for Video Games, Georgia Tech Course)

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0:00 -- Introduction
2:31 -- Motivation
3:25 -- Numeric data types
4:09 -- Workflows
6:24 -- SurfaceOutput structures
7:55 -- Surface Shader template
10:44 -- Input structure
12:45 -- Standard lighting models
18:45 -- UnityGI structure
19:20 -- GI lighting functions
20:44 -- UnityGIInput structure
21:13 -- Legacy lighting models
21:41 -- Custom lighting models
22:01 -- Options
22:46 -- appdata structures
23:14 -- Physically-based BRDF
31:44 -- Built-in forward passes
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