Unreal Engine 5 - Physics Based Hovering

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Today, we are going to explore how to create a fully physics based hovering system for a hover car. We will enable physics simulation for the hover car and try to balance the car on a certain level above the ground below. We will look into how to calculate and apply forces and how to balance them to maintain the level under gravity.

► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
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nice one i recomend you to make a line trace under each corner of the vehicule like that you will be able to balance the car and rotate the vehicle to match the ground height (like a boat)

arcadebox
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Can a vehicle's rotation match the slope of the ground? For example, if the ground is inclined, the vehicle will also tilt in the same way.

Piousai
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Make video on storm hitting hover very badly like real life

Hansal
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physics based chaos bike tutorial. i dont like all the fake solutions and there is one dirtbike in the demo for chaos on unreal channel

WeeGeeX
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This is almost what we wanted from cyberpunk 2077 but never got... xD How fucked up that game was although it had potential. xD

gamingK