This is the Future of Water in Video Games (Unreal Engine 5)

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Checking out Fluid Flux II, a hyper-realistic water physics simulation in Unreal Engine 5!
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FluidFlux creator: @ImaginaryBlend

Thanks for watching!

#unrealengine5 #water #physics
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Wow! I didn't expect to see my Fluid Flux here! Thank you for showcasing :) There is also a 2.0 version that introduces wave breaks and a large-scale ocean.

ImaginaryBlend
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this could be used for an actual physcis based surfing game, would be insane. so much potential.

tomstephens
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Would be sick to see a game where a dam breaks or tsunami hits and you have to try to run/swim out of it with this kind of physics. Would be intense.

jmd
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It's truly incredible because developers have always said water is the hardest thing to work with in a game.

agenttxgaming
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would love to see a surfing game based off this

adamgeigerjr
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This is absolutely stunning. I could spend hours just messing around with the demo.

beefish
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This is truly incredible and it does look beautiful. But I just want games to be fun again and not just good looking cash grabs, like most games today.

PanicWithoutDisco
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We have now reached the full cohesion stage of real-time fluids. No longer must it be a hand-crafted combination of individual texture planes, noise maps, and particle generators. Now it is a single, self-contained, actively evolving entity within the game-world. I LOVE IT!

FilmmakerJ
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These graphics are beyond what me and my friend imagined the future graphics to be back when we played Tekken 1 on PS1 decades ago. Absolutely fantastic.

ExpectedBoy
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The water is just missing the bright sparkling from the sun reflecting off of it. I love staring at moving water

christinahull
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The problem is where you’re looking at a demo like this where it’s just a stage of water

In a real game where there’s going to be lots of other things happening and being factored into

It’s going to take a huge amounts of computing to get a stable playable frame rate

demonreturns
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I can subconsciously feel my gpu burning and that's just looking at the video.

OldNerdPlayingOldPCGames
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2:50 its called rippling caustics, its when lights entering water from above the surface and fracturing when it hits the seafloor

ZverseZ
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It'll be good when they can get the foam/spray properly sorted and the beach waves right. Certainly a move in the right direction

gideonking
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I have been into 3D computer graphics since the 1980's. Amazing to see how far the tech has come.

HeadPack
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Imagine this in vr, now that's beautiful!

Armand
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They are getting more and more realistic

RayMak
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Years ago I got my hands on a demo of a fluid simulation engine program, called Realflow. Was wicked crazy, and was super ram/GPU hungry. A 7 second test I did took 20+ hours to render as just a basic not textured animated/baked obj file. Come a long way from that. The cost for the serial back then was $2500 or something like that.

NXT_LVL
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I feel like rivers needs a bit more resolution, but this is pretty great. If devs start using it now and few updates come out for it, it's gonna be usable by the time 6000 series graphics come out in 3 years or so.

Ormusno
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The peak of 3d water for me was from one scene in Tangled. Just hit the right spot between style and realism. This looks exactly like that.

insanecamel