NEXTGEN Terrain Physics In UNREAL ENGINE 5 #GameDev #UE5 #Brushify

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This demo was created in only a week or so. It's running on a single NVIDIA GTX 1080TI. In this video I showcase a Massive, Destructible and interactive world created in Unreal Engine 5 using Brushify assets and tools and the powerful Voxel Plugin. Brushify allows you to quickly build a scene using ready-made optimized game-assets and fast level design workflows.
I use UE5's new Nanite feature for a performance increase and higher polycounts in the distance. I also use Lumen to create realistic scene lighting and showcase Color Bleeding and Global Illumination, which is now possible in Real-time.

Unreal Marketplace products used for this tech demo:

@brushify #brushify #gamedev #ue4 #indiedev #3d #gameart #unreal #unrealengine #unrealengine4

Music by Meydän (licensed under CC BY 4.0)

© 2021 by Joe Garth All Rights Reserved
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Unreal Engine 5 marketing is all about rocks lol

cozidonapreguissa
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Looks amazing, but one thing bothers me.
Not the grass, like everyone seems to be hung up on, but that the meteor impact isn't "displacing" the ground it hits, but merely erases a sphere of ground. Would be cool to make the impact erase a sphere where it lands and then "add" a ring of extruded ground around it, making it look as if the mass was displaced rather than disintegrated into nothingness. Currently the impacts look like implosions, when they should look like explosions.

erikjohansson
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Imagine realistic medieval battles in this terrain

Ben-cugy
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Big thanks to all the kids using their parents credit cards to buy fortnite dances, without you all this wouldn't be possible

BxPanda
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The reality of Unreal Engine 5's destructibility potential is what we all thought we were getting with Battlefield 4 back in the day. I demand a remake.

TheEmaestro
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Imagine a War game there. Over the course of the fight you see how it grinds on the landscape, how smoke makes it harder and harder to see stuff and how the bodie counts go higher. Games have now even greater opportunities to capture the narative in their overall world design. What a time to be alive

little_lord_tam
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The craziest thing to me is the sense of distance, size. The mountains look so life like, i can feel how far away they are and how big they are, maybe because it's actually there and not some jpeg put in by the devs.

ndexer
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The graphics and physics totally improved yes. But so did the amount of terrible games that look good.

unternimmdasnick
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I don't think people understand how revolutionary UE5 really is. It's literally a game changer. It's like we hopped into a time machine, stole a game engine from the future, and brought it back to our time. UE5 also cuts out an entire crew creating a game as some of its features are one click options. Basically, this engine is so simple and user friendly, a single person could create a very high quality game by themselves without a need for an entire development team. This engine is absolutely nuts!!! we are in for a future full of incredible games that we will soon play.

Seventh
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This is absolutely incredible. Would love to see a tutorial on setting this up if you have the time. Even if not, this is great to see what's possible!

PaulSmith-ndgd
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There is a game idea I've been holding on to for over a decade now and honestly, it moves me to see that the tech I'd need to even START making it is finally realizable. Now I just need a team large enough to bring it to life.

malcolmgruber
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Joe, excellent professional presentation. No loud thumping music and no attempts at trying to be a comedian. I'm subbed.

robertsamson
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Everything is worthy, but the grass "sways" like river algae!

bengreen
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I'm more and more convinced the Devs choice in name for the Engine was 100% appropriate, considering the visuals the thing can create simply is unreal.

MikMoen
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1px size voxels with full simulated physic is the future. UE5 knows that way.

ciawares
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And This Ladies and Gentleman is the reason why i wish i had More Talent and skill to do and entire Development Cycle all by myself. Or atleast the Resource / Budget to have a Team for it. Just looking at this Video gives me so much Motivation and Passion for different game Concepts again even when they never come in play.
Well done Joe, Thanks for this little uplifitng Video Hope you have a good time in the Future.

SephVII-
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"This lighting setup works out the box"

This is the golden point that makes unreal engine stand out. Can't wait for Dragon Ball Z fight simulators with full destructable environments!

FunnyVidsIllustrated
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Nothing here is conceptually new, but it takes ideas that already existed and simply does them really fucking well. Great job.

Nevernamed
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All I want is a battlefield game with this kind of destructive enviroment

EpicHawk
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the only thing that give it away that its not reality is the grass

GHOST-dgtk