New Character Physics in UE5: Can You Pet the Dog? | GDC 2023

preview_player
Показать описание
Watch the recording of our presentation ‘New Character Physics in UE5: Can You Pet the Dog?’, originally shown at our booth at GDC 2023.

The new Physics Control component is a plugin that enables you to add simple, intuitive, and powerful physically based controls to a Blueprint in Unreal Engine 5.

In this talk, we demonstrate the basics of getting set up by using a procedural worm to move around. Then, we transition to animating a puppy, playing catch with him, and thanking him for the game.

#UnrealEngine5, #GDC2023, #EpicGames, #GameDevelopersConference, #UE5, #GameDevelopment, #CharacterPhysics
Рекомендации по теме
Комментарии
Автор

Finally focusing on physics. Enough with graphics we need dynamics like this!

Eirenband
Автор

This is oficialy the cutest game engine tutorial ever made, 10/10 dentists recomend this

DJenriqez
Автор

A pretty stark contrast to many other Unreal demos about, for example, fighting robots, armor piercing ammunition, or exploding buildings. Well, either are pretty entertaining and well done, but the overall variety is definitely welcome!

highdefinist
Автор

You are an amazing speaker! I watched like a 100 videos from you showing of things in unreal...and you always inspire me again and again.
Looking forward to your next talk!
Bester Mann !! :)

virtualworx
Автор

This will help ground characters into the world a lot more! In most games they look so static, this will be a great method to perhaps also save on animation development time while also integrating physics to have the character interact with the environment.

d.g
Автор

Can we have a whole game of just playing fetch with the dog please? 😅

bastelwastel
Автор

It always felt to me we stopped progressing physics features and usage in games after ~2010. We got euphoria/GTA4 and 5 with similar stuff like this, but then games started to focus 99% on other stuff (graphics mainly) and stuff like this, shown in this demo, were never big features in modern games.
I hope this changes now. Path/Ray Tracing stuff is definitely cool, but I don't wanna just play photorealistic games

Ferdam
Автор

This is perfect for the reboot of 'Black & White' !

JorisBax
Автор

Wow ! Absolutely amazing!
I'm highly impressed!
Thank you for this demonstration!

perfectionist
Автор

This(that marionet part) is is exactly what is needed for realistic car suspensions . Most games suffer from lack of interactive physics.

DarkoP.
Автор

so, when UE5 games have dogs and dont let us pet them, i am sad! This is super easy to set up! just wow!

nisaa__
Автор

Thank you! Hope the project is available to download too~

cragler
Автор

Great session! I like the insight into animating things besides bipeds. Very well done!

NightOwlAmbient
Автор

Lovely presentation! This tech has the potential to start bridging the gap between hyperrealistic rendering and real-time character animation. The subtle ways that physical forces push our bodies around is a huge missing component of realistic animation.

kiaranr
Автор

Such an amazing toturial! I'm so greatful that I was there

leejim
Автор

Great presentation! He made a complex subject really easy to understand and funny. And it's amazing he managed to put all this into 25 minutes

JooleanBoolean
Автор

Would love to study this project if it ever becomes available

thy
Автор

Wow, this is incredible. The amount of features built into unreal is... unreal. ;D

reggielj
Автор

Super presentation and tutorial... informative and FUNNY!!! :)

WhiteNorthStar
Автор

This is awesome. really very impressive. No more Ragdoll deaths!

chakubb