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Godot Has A New FBX Importer... And It's FASSSSSST!
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With the upcoming release of Godot 4.3, a major new feature has been added to Godot, FBX support. But "Mike, Godot already has FBX support" you might be yelling at the screen, and yes... you're right. But this is different in 3 ways... 1, its built in 2, its a completely different implementation with different results and 3, it's fast, very fast.
So in this video we look at FBX importing, the old way and the new way and see how well it does or doesn't work.
Links
Synty Bundle from Demo:
Sketchfab Model:
Timeline:
0:00 Introduction
0:15 Godot 4.3 Dev 4 Details
0:45 Assets Used Synty and Sketchfab
1:25 Working with FBX in Godot 4.2
2:24 FBX2glTF
6:00 Workign with FBX in Godot 4.3
9:10 Manually creating FBX Textures
12:50 UFBX the library that makes this all possible
So in this video we look at FBX importing, the old way and the new way and see how well it does or doesn't work.
Links
Synty Bundle from Demo:
Sketchfab Model:
Timeline:
0:00 Introduction
0:15 Godot 4.3 Dev 4 Details
0:45 Assets Used Synty and Sketchfab
1:25 Working with FBX in Godot 4.2
2:24 FBX2glTF
6:00 Workign with FBX in Godot 4.3
9:10 Manually creating FBX Textures
12:50 UFBX the library that makes this all possible
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