Top 10 Removed Death Knight Abilities

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As is the case with any class many abilities get heavy reworks, changes, or are outright removed altogether. This can be due to balancing problems, the ability not being fun, or even causing the class to just have too many buttons. In this video we’re going to be discussing the top ten removed death knight abilities in WoW’s history.

Script and Setup by Lotthbrook
Video edited by Sam

├ The List
Intro: (0:00)
10. Necrotic Plague: (0:15)
9. Death Siphon / Conversion: (2:59)
8. Hypothermic Presence: (4:56)
7. Icy Touch: (6:41)
6. Ghoul Frenzy: (8:04)
5. Original Bone Shield: (9:18)
4. Power of the Grave/Unholy Aura: (10:59)
3. Spec Presences : (12:11)
2. Corpse Explosion: (13:25)
1. Original Raise Ally: (15:16)

- #WoW #WorldofWarcraft #warcraft
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during wotlk classic: my dk was in a hc dungeon with 3 other dks and one priest, the tank died and INSTANT all 3 of us dd-dks turned on the frost presences to take the aggro,
sychroniest 3 blue skulls appeared over the dks heads, it looked awesome in that moment

pahhw
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Number 1 is removing my blood dps spec. I'll forever miss you <3

edgardhenrique
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Anyone childhood memory lvling your low lvl character being shocked and in awe of the enemy player dk in the world on their amazing dk horse or haunting bone shield? The class fantasy, though it was subtle it was at least eminent....

ru
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A little correction:
Unholy Death Knights could actually "refresh" Necrotic Plague with Festering Strike, extending it's duration, which could be potentially infinite as a result.

Piromysl
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I remember back in mop DKs had something called like "Desecrated Ground" which removed all ccs on them and made them immune to cc while they were standing on it.. So in pvp it was like they had 4 trinkets: the regular trinket, iceborne fortitude(for stuns), lichborne(for fears), and desecrated ground

mtk
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[Hysteria] was the primary reason I spec blood for the entirety of WotLK. A giant attack power buff in exchange for bleeding out 30% of your health. I still haven’t gotten over the loss of such a fun ability.

akene
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I remember having quite a bit of fun with Dark Simulacrum when it was a thing. Good times.

lordcaedus
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The abilities I miss the most was the ability to raise as a temporary ghoul on death. It was excellent in pvp if you were killed and saw one or two low hp enemies nearby, you could get a couple killing blows after dying. Then there was also a glyph if I'm not mistaken that added an aoe fear effect to your death and decay. That was OP when fighting around flags or choke points in BGs.

jeffprice
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a few things,
Necrotic Plague actually had interesting implications for Unholy, as Festering Strike would increase disease durations back then, which meant you would keep extending Necrotic Plagues duration to align with Unholy Blight's cooldown, at which point you would reset it.

The best thing about Icy Touch that just wasn't mentioned was that for a while we had a Glyph that allowed Icy Touch to dispell a magic buff off of enemies, giving us a Purge. Also, current DK doesn't even *have* Icy Touch anymore, and Frost Fever does not have the slow effect anymore either.

Lastly, how did Shadow of Death not get mentioned? The Unholy talent where you would come back as a ghoul yourself for 30 or so seconds after dying? That shit was insane, and really cool.

Nephs_
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Back in Wrath raiding days in ICC my friend died on the other ship on the loot ship boss. I raised him with my DK spell as the ghoul and he managed to stay stay alive across a couple of phases of us jumping back and forth from ship to ship .
while in the ghoul form some how he managed to hide while we were on our ship and came out and helped us fight when we jumped over a cpl of times . he did die when their ship went down but it was a lot of fun

grafspe
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Necrotic Plague was such a defining ability, and what we got in Legion instead was an incredibly boring rework of the Unholy spec.

alextygesen
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Haven’t watched but already liked. This one is mine!

brandoncastellano
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This brings me back to when I mained a death knight back at wotlk retail. I remember you could stack icebound fortitude with I think it was bone shield to have almost 90% damage reduction at a fairly regular pace. We were insanely OP but I still sucked at playing it lmao

andreasviken
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Hungering Cold was always my favourite ability. You send out a wave of ice and it freezes everything in a block of ice around you. It was so thematic and so cool. It's too bad they did away with it for seemingly no reason.

Saimeren
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nice video hiru., i wanted to mention one talent that was useless to spent point on, but I did spend and called Acclimation . it did came handy in some instances.

rimonshamon
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One of the hidden gems on youtube the most under rated wow channel

jeeshhseej
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Corpse Explosion being usable on allied corpses as well was both an insult and kind of cool as a non-DK lmao. Like, I was mad bc my corpse was desecrated, but on the other hand, at least if I died during an encounter I was still technically doing damage in an indirect way? It's just a really cool ability for class fantasy and it's a shame it's no longer ingame

destinygalearies
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Necrotic plague was one of my favorite abilities in WoD, I remember using it in Ahran once and that ability alone took me to the top of the damage charts because it just kept constantly spreading

vixiliannebrightsun
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I remember in Cataclysm arena, the only way to burst as a DK was corpse explosion on the Ghoul + recent Shadowmourne balancing left the class quite burst-starved. I kind of miss the Icy Touch visual and sound.

Very early during alpha, they also had an ability that would convert HoTs into DoTs.

violetbliss
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Nice video, last time i was running some old content and see a bunch of characters in old hillsbrad that become iconic so i was wondering if that makes a interesting video for you, love your content

rodrigonaviagorena