Math for Game Developers - In-Game Example

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A real in-game example of how vectors can be used to create game mechanics, using the game Double Action.

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Holy shit I had no idea you made Double Action Boogaloo. Awesome dude :D

needlessoptions
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I wish I had discovered bit a few years back. But it's never too late to learn I guess. Excellent videos!

fareastarmadildo
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I've been watching your videos and then I saw this one and decided to try out Double Action and holy shit that game is awesome, thank you for making all of this!

ReversedFootage
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2022 and I'm enjoying the content. good work;

rezapanahi
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In the videos so far we've been using Y as the up axis because that's what OpenGL considers the up axis. But Source Engine, which is the engine we're using for this video, uses Z as the up axis, probably because it's made in DirectX which uses Z as the up axis. It's really just a matter of preference though, because you can tell each library to use a different up axis pretty easily.

JorgeVinoRodriguez
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I was thinking like wth is dive untill I saw that Max Payne classic move. Well done sir!

smonkey
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So that the dive direction is independent of the player's velocity. We want to know the direction to dive only, so we make it a unit length vector so that the player's speed doesn't factor into it.

JorgeVinoRodriguez
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You are the developer of Double Action? You are really cool, keep it up!

dimarichmain
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What's the reason to normalize the velocity?

dragons
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You're an awesome person it's amazing how under rated youtuber u are, not only that but u are also an amazing teacher im proud to be a subscriber !

darkdevil
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You rock man. 
bullshit level of these videos 0%

silencedogood
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Why do you need to code just move thencharacter how you want to

princealmighty
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Which game engine its using for graphics. DirectX or SFML or SDL

rahulmathew
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Bro the source code isn't opening

thenameisvicky
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What is the reason to normalize diveDirection?

dragons
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Can you make a video about how to set a game for debugging on Visual Studio.

azarguard
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Do you use the Z-axis as up/down because it looks more like a 2d game, or what is the reason?

thedittozaur
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the link to the source code doesn't seem to work...

jragomaster
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Which engine or software did you used to make an animation...

mayureshgawai
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Oops sorry, it changed. I've fixed it now.

JorgeVinoRodriguez