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Essential Maths For Beginner Gamedevs - Which Math is Useful?
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There's plenty of tutorials on learning maths for gamedev, but why and where is this maths actually useful? Here, I try to give examples of how and when different types of mathematics pop-up, and how they are actually used when making a game. I have added links throughout the video and below if you want to learn these topics in more detail, but hopefully this will make you aware of the different areas of maths used in gamedev!
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Tutorials and Learning Resources for each topic covered (I have tried to include one video, one blog and one interactive thing to account for different types of learners!):
Numbers
+, -, x and ÷ are used frequently! The good thing here is that even if you aren't the best at doing sums quickly, the computer is! As long as you recognise when you should be using each operation, you'll be fine (e.g. subtract some health when your player takes damage).
Discrete Maths
You will almost definitely do a discrete maths course at university, if you do CompSci or a related degree. You could learn about any of these sub-topics for years.
Logic
Coordinate Systems
Trigonometry
Pythagoras Theorem
Vectors
Vector Normalisation
Dot Product
Cross Product (Advanced Topic)
Quaternions (Advanced Topic)
Graph Theory
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Remember to Subscribe!
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Timestamps
0:00 - Intro
0:30 - The Problem
1:15 - The Solution
1:52 - Calculus Not Needed for Making Games
2:19 - Numbers
3:38 - Discrete Maths
4:44 - Logic
6:40 - Coordinate Systems
8:09 - Trigonometry
10:17 - Pythagoras Theorem
10:58 - Vectors
12:51 - Vector Normalisation
14:31 - Dot Product
16:01 - Cross Product
16:51 - Quaternions
18:26 - Graph Theory
19:42 - Recap
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#math #gamedev #mathingames #indiedev #gamedevmath
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Tutorials and Learning Resources for each topic covered (I have tried to include one video, one blog and one interactive thing to account for different types of learners!):
Numbers
+, -, x and ÷ are used frequently! The good thing here is that even if you aren't the best at doing sums quickly, the computer is! As long as you recognise when you should be using each operation, you'll be fine (e.g. subtract some health when your player takes damage).
Discrete Maths
You will almost definitely do a discrete maths course at university, if you do CompSci or a related degree. You could learn about any of these sub-topics for years.
Logic
Coordinate Systems
Trigonometry
Pythagoras Theorem
Vectors
Vector Normalisation
Dot Product
Cross Product (Advanced Topic)
Quaternions (Advanced Topic)
Graph Theory
---------
Remember to Subscribe!
---------
Timestamps
0:00 - Intro
0:30 - The Problem
1:15 - The Solution
1:52 - Calculus Not Needed for Making Games
2:19 - Numbers
3:38 - Discrete Maths
4:44 - Logic
6:40 - Coordinate Systems
8:09 - Trigonometry
10:17 - Pythagoras Theorem
10:58 - Vectors
12:51 - Vector Normalisation
14:31 - Dot Product
16:01 - Cross Product
16:51 - Quaternions
18:26 - Graph Theory
19:42 - Recap
----------
#math #gamedev #mathingames #indiedev #gamedevmath
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