👀 13 INSANELY Useful Tips ESO Never Explains in 2024!

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Very helpful video. If I may, I'd like to impart a few more points that may inform others.

Tip on Porting/Wayshrines:
1. The Sugar Bowl Suite apartment in Rimmen (Northern Elsweyr) is an ideal travel hub. Port to the 'outside' of the apartment and the wayshrine is a few steps away.
2. If you're out in the middle of nowhere and want to port to your residence, but be able to return to that exact spot afterwards, then port to the inside of your residence, then do what you need to do, but don't leave by the exit. Instead, port to a residence you don't own (to preview it), and immediately turn around and exit the property. This will leave you in the same location you were in before initially porting out.

Tip on Armory Station/Armory Assistant:
1. One great use for the Armory is saving Vampire/Werewolf curses. For example, let's say Armory slot 1 is your main build without an active curse. You then acquire a curse (V or W), then save your current state to Armory slot 2. You can now switch between both slots to activate/deactivate your curse state. Just remember to update the appropriate Armory slot if you update the different builds (e.g., raise curse levels, update champion points, etc.).
2. Another great use for the Armory is creating a build specifically for harvesting/fishing/crime/etc. There are a lot of great slot options in The Craft (green) tree, but since you can only slot 4 at a time and the cost of unlocking them all is not an option for all players, it may be worth using an Armory slot to save a build with a Craft tree setup that favors a specific activity. For example:
- Harvest build: place points/slot "Master Gatherer" (reduce harvest time) and "Plentiful Harvest" (% chance to bonus yield). *
- Angler build: slot "Reel Technique" (faster catches) and "Angler's Instinct" (chance at rarer fish). *
- Mounted Rider build: for players without maxed riding skills, slot "Steed’s Blessing" & "Gifted Rider" (mount speed) and "War Mount" (infinite mount stamina). I use this build for my low level mules along with a alliance 30% boost.
- Thief build: slot "Infamous" (fenced value increased), "Cutpurse's Art" (better pickpocket loot). **
- Dark Brotherhood build: slot "Shadowstrike" (Invis after Blade of Woe), "Friends in Low Places" (daily bounty reduction). **
* Other items to slot with this build could include mount or defensive options.
** Other crime related skills include "Out of Sight" (lower detection), "Sustaining Shadows" (lower sneak cost), "Fleet Phantom" (faster sneak speed), "Fade Away" (Escaping lowers heat), etc..
3. Always try to leave at least one Armory slot blank. This way, you can have the freedom to experiment with builds and gear sets. If you don't like the new build, just load one of the your other saved builds to go back. If you do like the new build, then purchase a new Armory slot and save it. Just don't save over the blank slot so you can use it as a full reset in the future.

Tip of levelling other weapon skills:
1. Another option for levelling skills you don't actively use is to equip the applicable weapon on your back bar, then fill the back bar with spells associated with that weapon and/or other skills you want to level. You can also slot the Ultimate from a different weapon or skill line. While you 'can' switch to the back bar and use it in combat, the main reason for using the back bar this way is when you are out of combat, such as turning in daily quests/pledges, daily crafting/writs, fishing, harvesting, and any activity that gives you XP out of combat. You just switch to the back bar during these XP turn ins and activities, then switch back to the front bar if combat breaks out or you go back to questing.

Tip for acquiring the Alliance 30% speed buff:
1. You can get to level 3 without any fighting. Take the Cyrodiil tutorial, as you suggested, but also take the "Chaos Magic" quest (Volendrung tutorial, in the same starting area) from Sheogorath. Between the initial tutorial and the Sheo quest, you'll reach level 3 in Alliance.

IMPORTANT: To anyone planning to reset their toon, always go through each area that will be reset (attributes, skills, champion points, etc.) and write down what you currently have listed (minus whatever you plan to drop). I can't tell you how frustrating it is to do a complete reset and then forget the settings you want to restore.

DarkerPsyche
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On the topic of free fast travel, you can always scroll through your guild list and jump to someone in the zone you want to be in

kev_whatev
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You forgot, Blocking an attack also activates ultimate generation.

ksbrugh
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I remember when I first started playing, I was so excited every time I was able to cast my ultimate because I didn't know what built the meter 😂

ircjesselee
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One caveat on resetting skill and attribute points at the armory is that it can wipe vampirism and lycanthropy. So be sure to have a build saved with whichever you may have or you will have to redo getting infected.

josiewoodrose
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For my guild 4:22 I set up a “port system” of houses in the motd so people can port around without looking through the roster list or using add ons or having to own any houses.

But there is beam me up add on too which makes that easier or as this says get some houses in areas and it’s a free port.

SLP
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been playing almost since the game came out and i just found out about the blank armory slot to reset everything, (ik the armory hasn't been out since the start) but i used to pay a lot of gold switching bc im trying to find the right build for me. Awesome stuff!

SheldonBroyles
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Snugpod is great for easy Undaunted turn in and master writ turn in.

ircjesselee
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Great tips! To get more alliance points after the beginning quest, I go to one of my alliance forts that is behind the forward lines and repair walls. I do that as I am very bad at PVP and don't enjoy it. Also, double experience for AP is a great time to do the initial quest as it will get you to level 3 for the mount speed boost.

josiewoodrose
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Thanks for these! Always something new to learn in your videos ⭐😁👍

TheMadLep
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Great tips! Love the content per usual! :D

Cooperharley
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Great info. Thanks.. I will share this with new players.

robertrjackson
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Something else to keep in mind.
Using a blank build from the Armory also resets your curse status. So if you are a Werewolf or Vampire, you would lose that status.
Free way to remove the curse, but if you actually 'wanted' the curse, you need to get bit again.

CrimsonPhoenix
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Thansk, these are really helpful and I have been playing for years on and off.

robertdowns
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note: resetting skills with the armory also cures vampirism and lyconism . so youd have to get that again.

AaronSAllison
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The other way of increasing your speed is getting 5 items from the craftable "Adept Rider" Set which will also speed up your normal movement speed. It's quite useful while leveling a new character - you could actually craft it for level 1 but as the frist 10 levels are gained quite fast I would not recommend it. And because it's not character locked simply craft the set for every 10 levels (i.e. 10, 20, 30 & 40). When using the new set put the old back in your bank for your next character to use it The set can be found in Sommerset north of Shimmerene. Crafting it requires just 3 researched traits per piece - so this is also no big deal in my opinion.

hofnaerrchen
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1:00 I know it works for heavy attacks, but specifically for lightning and restoration staves, does it proc at the beginning or the end of the channel (or both??)?

RadiantHealer
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Unfortunately placement of siege works the same as placement of AoE. Which means placing it in the optimal location at the edge of a wall will be tricky. You have to start with locations you know are not allowed and then move the cross hair slowly while spamming to "find" a proper location. This is a lot slower than simply moving the cursor until you get a green circle.

IMO siege should never use the quick cast ability. If you accidentally leave the siege slotted when entering a fight you are likely to put it down in a fight when you really wanted to use a potion. Not only doesn't the siege help in a fight, but when you die the siege remains and will likely expire before you get revived to pick it up. At least having the green circle appear gives you a second to realize your mistake before the 2 second animation of placing the siege begins. Siege really should have its own key and its own method of placing it.

Not the topic but we should have an option to NEVER allow others to use your siege while you are still alive, and to let you pick it back up even if someone else is on it. Too many times I've hopped off a siege to repair it, heal myself, or avoid incoming AoE and some troll on your own faction confiscates it until it expires or spins it around the wrong way. "Get the F--- off my siege, dude!"

emrek
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I think you missed another free way to travel. You mentioned enabling alts are able to equip CP from lvl 1 so if you have a good CP toon surely you have friends or a guild so you can travel to players to get to another zone for free too.

davidhurcombe
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what i dont understand is how some player can reach more than 50k crit damage. i have 10k pen, 55crit chance, 86crit damage, 4200 attack(reach 6000k when buff/even 7000k with good support) i can barely reach 60k

darthmolester