Normal Maps in BLENDER - Instant Realism to Materials

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Normal maps are a way to fake depth and detail on materials in 3D software like Blender. Blender allows us to use normal maps to create realistic materials without adding extra geometry. Normal maps can be used in Cycles or Eevee. We will cover normals, normal mapping, adding normal maps to PBR textures and more. This is a quick Blender tutorial for beginners.

TIMESTAMPS:
What are Normal Maps: 0:15
How to Use Normal Maps in Blender: 2:15

Here is the the online companion tutorial (updated regularly) on Normal Maps:

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This was super useful. As a complete newbie in Blender I was trying to figure out what I was doing wrong with connecting a normal map to the normal field. Now I know! Thanks!

TigerXGame
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I love how you explain everything. Simple and effective, thank you.

Goofy_Toons
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You’re so clutch for this bro thank you so much

YvngMvrtian
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Brandon I love you brooo, I've been looking for this❤🔥🔥

Princely_Arts
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Learning so much faster with your help. Thank you for everything.

mthulhu
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Thank you very much, this helped a lot!
Also thank you for keeping it simple and to the point :D

aridas
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You deserve so many more subs than you have. The explanation in your videos are single handedly the most comprehensive I've ever seen for free. Im sharing your channel everywhere.

nevanks
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Thank you so much for this explanation. This is the first video/tutorial that has actually showed the the exact thing I had trouble with.

UtterApe
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Great explanation Brandon, thank you. Just tried nicely. Cheers

joe_fabricator
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how do we use ambient oclusions maps and other maps that come with a PBR set and that node wrangler principled setup doesnt add them or doesnt work at all if you select them?

orphydiancg
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Hello, i have a question, lets say i want to darken the areas where i sculpted a dent. Is using normal maps the best way to acomplish it(imagine i drew a line and i want that line to be darker the the rest of the face)

bananaslama
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Hi, nice video thanks ! But what is the use of the "bump node" and on the principal BSDF, what is about the "Tangent" and those other things ! Thanks

BamBttv
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nice tutorial... greetings from Italy

progettazione_case_moderne
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Excellent tutorial. Perfect pace and detail. I still forgot to set normal map to non color tho ;)

craniumfirst
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Sorry for the question, will the objects created with this material system, realistic effects that are seen in Blender, give the same 3D chat effects etc ? Thank you.

rayt
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Hi Brandon, please als make a review on 1) BAGAPIE 2) BOTANIQ 3) GARDENER 4) GRASSBLADE 5) GRASWALD and 6) VEGETATION PRO
-anyway, your videos are straight forward - I like it very much

scpk
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what happens when I scale etc the colour map ?, will the normal map need to be scaled to fit ?

robert-brydson-
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Quick question: I'm sure you've used "Crazy Bump". CB produces 4 extra files: Normal, Occular, Spec, and Disp. Which one of these is the Bump Map? Is it the Disp file? THX!

V.Z.
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2:18 is where he talks about how to use it

SpartecusNL
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Thank for the tut. the fact that you have to specify the NON-COLOR thing is really annoying

Xperto_
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