Unity VFX Graph:Model Surface Map(SDF)

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Unity VFX Graph:Model Surface Map(SDF)
Use the VFX Graph and SDF to create a representation where particles can produce textures along the model when they come into contact with the model.

Unity Version:6000.0.3f1(HDRP)

0:00 Intro
0:54 Start creating VFX Graph file
3:37 Add Collision Shape Signed Distance Field
7:39 Add Trigger Event On Collide
8:55 Output particle forward Decal
9:36 Make an SDF of this model
10:28 Add VFX Property Binder
11:20 Change the texture on the model
15:18 Change the Collision model

If you become a paid member of my Patreon, you can download the completed results and my other effects files:

如果您訂閱了我的Patreon頁面,那麼您可以在此處下載完成的效果跟我其他的特效檔案:
單純購買此效果:

#unity #SDF #VFX #unitytutorials #vfxgraph #unityparticle
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Unity VFX Graph:Model Surface Map(SDF)
Use the VFX Graph and SDF to create a representation where particles can produce textures along the model when they come into contact with the model.

Unity Version:6000.0.3f1(HDRP)

If you become a paid member of my Patreon, you can download the completed results and my other effects files:


0:00 Intro
0:54 Start creating VFX Graph file
3:37 Add Collision Shape Signed Distance Field
7:39 Add Trigger Event On Collide
8:55 Output particle forward Decal
9:36 Make an SDF of this model
10:28 Add VFX Property Binder
11:20 Change the texture on the model
15:18 Change the Collision model

EricWang
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Is there anyway to from that GPU event to a c# script Vector3 position? I want to send it to my custom HLSL shader

rukomusic