Fast particle rendering with VFX Graph - Unity at GDC 2019

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The Visual Effect Graph is a new Unity tool that enables you to easily create advanced and performant GPU simulations and systems. Watch to learn how to use the tool's node-based effects and adaptive features to create beautiful VFX in real-time.

Speaker: Ashley Alicea (Evangelist, Unity Technologies)

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I'll admit, I used legacy particles for a while before moving to Shuriken (assuming it's still called that) but I think I'll be adapting this asap.

ThatGamePerson
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does using square of 2 numbers give a performance boost to the vfx graph or was it truly "just a random number that looks good" ?

lightupmanproduction
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After ı opened the VFX Graph, particles disapperad. Anybody have the same problem?

MOLNH
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It's so terrible that it starts being funny whenever Unity beta crashes during a presentation.

heshuimu
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Doesn't currently work well on Android devices

WillTesler
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Too much 'um' and 'uh'. Hard to get through this.

edsgerdijkstra