Dungeons and Dragons Players by Tier

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Here are some Dungeons and Dragons 5th edition player tips, to figure out just how good of a D&D player you are. Whether you're playing Dungeons and Dragons 5e, Starfinder, Warhammer or something else, this should serve as a guide to becoming an extraordinary player.

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Taking
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It took me an hour to design my face in skyrim.


I then wore a closed faced helm for the next 300 hours, because roleplaying.

ThrottleKitty
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If you just show up to the sessions consistently you're god tier to me

emophobe
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My players were average to good at best except one OUTSTANDING guy.

I was doing a gritty world war style campaign and after losing his whole team in his backstory he decided to make his character depressed and if he rolled bad in the morning he'd act accordingly, being a little more distant on purpose. One day there was a particularly meaningless fight and he challenged an enemy to a 1v1 to the death to prove his faction had honor. When he was about to die another player took away the enemies honorable victory, sniping the enemy, and protected her friend. After this dishonor he walked off into the woods and they hear a single gunshot. He straight up killed his own PC because he was so devastated. That death gave every other PC a reason to truly care about the war and drive the motivation from then on. And that was my FIRST ever PC death as a new DM.

He later told me his character made 3 nat 1 "depression" rolls in a row and on top of watching this enemy die in a fair fight he technically won it sent his character into a downward spiral in the span of a few moments. He had even over heard me talking about his character reaching level 20 and how I had ideas of how he could contribute end game, and even knowing I didn't want to kill his amazing character, he killed himself for the role play. Everyone loved his character including himself but he knew what he had done and stuck to it. Despite losing one of his favorite PCs he'd ever made he foresaw how his death would highlight the themes of the campaign and drive a knife into the hearts of everyone at the table. Mad fucking respect.

alternateaccount
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Bold of you to assume i dont just binge watch D&D content without actual playing a character

iago
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Tier -1: Demanding new players learn the ins and outs of the game in the first 20 minutes of their first session and getting mad when they dont immediately come out of their shell with a character voice and great roleplay.

RipDippler
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Great players also mentor other players and accept constructive criticism from others.

scottp
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Good tier: Never attacks the other players
God tier: Actually tries to engage with the campaign at all

carrot
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Ability Check: You are preparing to perform a certain action using your ability.

Ability Saving Throw: Something unexpected just happened to you.

Example: There is a large hole in the floor. You use an Ability Check to hop over it if you spotted it. You use an Ability Saving Throw to avoid falling into it if you didn't spot it.

Hope that helps.

somedrunkdude
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"Good players accept their death"
Me, died 3 times in one campaign and created different characters each time: "Not sure I'd consider myself to be a good player."

ProfessorDg
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My Friend Group: Everyone brings food, is on time and schedules ahead of time, 6-8 hour sessions, Actively roleplays as their character

Reading Comments: ooooh no

jeremybuban
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I kicked a player out of my campaign only once in my life.

They were backseat DM-ING and complaining about how another character, who was far more fleshed out than theirs and had really good stats, was too OP.

I would have listened to the complaints, but the other character was fully homebrew and I looked over the character creation for them.
They had almost no skills and proficiencies, but were a great generalist.

DarkThunderism
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If you have fun playing.
If players have fun playing with you.
And if runners enjoy running you.

Than your a really good player. It's that simple in my opinion.

jbee
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I was apart of a campaign that my husband was DMing, and one of the other players was just purposefully destroying the side quests, so that we could get to the main quest quicker. So annoying.

lauraleyshon
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"They know how to accept character death."

To add to that, they know when it's time to say goodbye to a beloved character, even if the character might survive if they didn't off them.

For example, I was playing a half-elf druid named Carric that had knowledge that would lead to worldwide destruction if it got out. When the BBEG tried to take the knowledge from him, Carric put his scimitar through his own chest to keep it from the BBEG.

I didn't want to kill that character, but it was what Carric would've done to keep that knowledge safe.

primeemperor
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"guys, thats disrup- *Ads starts playing* oh the irony xD

Malkuth-Gaming
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One of my favorite character moments in a session: a group of bandits had taken up residence on a bridge and charged travelers a steep toll. Our rogue wanted to start a fight, but our monk (who knew very little about the outside world) did not wish for violence, and paid the toll on behalf of the party. Later on, the two got into an argument about it (in character of course) - the rogue was angry because she took a massive blow to her pride, and the monk argued he has already seen enough bloodshed since our journey began. They were on bad terms for the rest our errand to the city.

Fast forward to after that sidequest, we have to make a return trip and the city guard gave us permission to dispatch these bandits if they were still there. We cleaned their clocks, and it came to a point where the monk and rogue were ganging up on the bandit leader. The rogue told the leader that she did this to regain her honor.

THIS is where the monk had the epiphany - he may not understand thievery and ne'er-do-wells, but he DID understand the value of honor that people hold as individuals. By the end of it, they hugged it out, we joked, we laughed.

...all while the bodies of about 30 or so band corpses lay eviscerated across the bridge.

GutiSerenade
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The dm adding to the backstory of a PC suddenly without prior discussion is a very fine line that requires strong trust and talk that letting the dm run wild with the PC. Something like Matt mercer and talisen jaffe with Molly or even percy is a special kind of relationship and not everyone is gonna have that at first of course.

BubblingBrooke
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*Video starts playing while I'm not looking at the screen*
"Gay Meats"
What kind of advertisement is this?
oooh Game Eats

basbarbeque
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30 minutes to make a character... i take an hour at least- not counting gear! lol

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