Why Go Solid Early

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The first episode of the series that will help guide you toward a more effective workflow.
It addresses a lot of things i saw people teach on youtube where they work with curves for way too long to the point where i can see it being a problem.
Hopefully ill come up with some more in the future.
If you have any questions feel free to ask!
you can check my plasticity related tutorials on artstation
#plasticity #plasticity3d
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wow....what an amazing yet quick tips...

kusumapau
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This is the single most advice for the 3d workflow.
The old habit of relying on curves is due to the limitation of hardware power before 10 years but even today old habit exist due to software like Autocad, rhino, solidworks as all emphasize on curves. But blender and Hops shows the non-destructive workflow that is perfectly finished by plasticity hence we love it.

rajendrameena
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Thanks for sharing your knowledge. Super helpful!

motiondesignberlin
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This is a great video. Really good tip.

getplasticity
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Кратко и информативно, спасибо. Жду продолжения.

Vital_Struj
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I think one shouldn't worry at all about how one starts. It depends on if you need precision and know you want it this exact way (making precise curves), or want to experiment with fillet size and other proportions
What makes sense is saving unfilleted basic shape curves, and then you can add fillets either to curves, or to solids, and see what works better
But I see your point one should get familiar with parasolid modeling, and not just model like in Rhino with regular nurbs

MIchaelSybi
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This is completely opposite to how you would use fusion, solidworks etc.

Z-add
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Well, I'm a stubborn one who wants to try to model parametric organic shapes.. (like a skull).. 3d models for jewelry uses rhino but for organic stuff they go to zbrush.. but I want to try .. simple smooth lined.. precise.. no rough surfaces or textures.. so marametric.. but organic. thus I think I won't be able to escape curves and patches much.

wildguardian
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Nice! Thank you! Can you write something about patches?

nitroglicirin
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Thanks. What about the fillets? I add fillets at the end of the work but it's so boring to fillet one million edge. Do you add fillets at the end?

RobotJeeg
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Seams precision would be harder that way. I started with rulers, parallel guides and paper/velum, so it's pretty foreign.

MovingToMnPro
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Some truth in this, but other CAD 2D sketchers can be much better than Plasticity's. I find thinking about 2D can be a very important step before 3D however, the 'Judging in 3D' is also critical. Don't be too dogmatic about any best way - experiment with all the tools available and find 'your' best way...

TAH